|
|
@ -621,6 +621,11 @@ library: |
|
|
|
@item DV @tab @tab X |
|
|
|
@item DV @tab @tab X |
|
|
|
@item 4xm @tab @tab X |
|
|
|
@item 4xm @tab @tab X |
|
|
|
@tab 4X Technologies format, used in some games |
|
|
|
@tab 4X Technologies format, used in some games |
|
|
|
|
|
|
|
@item Playstation STR @tab @tab X |
|
|
|
|
|
|
|
@item Id RoQ @tab @tab X |
|
|
|
|
|
|
|
@tab used in Quake III, Jedi Knight 2, other computer games |
|
|
|
|
|
|
|
@item Interplay MVE @tab @tab X |
|
|
|
|
|
|
|
@tab format used in various Interplay computer games |
|
|
|
@end multitable |
|
|
|
@end multitable |
|
|
|
|
|
|
|
|
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
@ -660,6 +665,7 @@ following image formats are supported: |
|
|
|
@item DV @tab @tab X |
|
|
|
@item DV @tab @tab X |
|
|
|
@item Huff YUV @tab X @tab X |
|
|
|
@item Huff YUV @tab X @tab X |
|
|
|
@item Asus v1 @tab X @tab X @tab fourcc: ASV1 |
|
|
|
@item Asus v1 @tab X @tab X @tab fourcc: ASV1 |
|
|
|
|
|
|
|
@item Asus v2 @tab X @tab X @tab fourcc: ASV2 |
|
|
|
@item Creative YUV @tab @tab X @tab fourcc: CYUV |
|
|
|
@item Creative YUV @tab @tab X @tab fourcc: CYUV |
|
|
|
@item H.264 @tab @tab X |
|
|
|
@item H.264 @tab @tab X |
|
|
|
@item Sorenson Video 1 @tab @tab X @tab fourcc: SVQ1 |
|
|
|
@item Sorenson Video 1 @tab @tab X @tab fourcc: SVQ1 |
|
|
@ -667,6 +673,11 @@ following image formats are supported: |
|
|
|
@item On2 VP3 @tab @tab X @tab still experimental |
|
|
|
@item On2 VP3 @tab @tab X @tab still experimental |
|
|
|
@item Intel Indeo 3 @tab @tab X @tab only works on i386 right now |
|
|
|
@item Intel Indeo 3 @tab @tab X @tab only works on i386 right now |
|
|
|
@item FLV @tab X @tab X @tab Flash H263 variant |
|
|
|
@item FLV @tab X @tab X @tab Flash H263 variant |
|
|
|
|
|
|
|
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1 |
|
|
|
|
|
|
|
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR |
|
|
|
|
|
|
|
@item 4X Video @tab @tab X @tab used in certain computer games |
|
|
|
|
|
|
|
@item Sony Playstation MDEC @tab @tab X |
|
|
|
|
|
|
|
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games |
|
|
|
@end multitable |
|
|
|
@end multitable |
|
|
|
|
|
|
|
|
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
@ -688,7 +699,9 @@ solutions. |
|
|
|
@tab supported through the external library libvorbis |
|
|
|
@tab supported through the external library libvorbis |
|
|
|
@item WMA V1/V2 @tab @tab X |
|
|
|
@item WMA V1/V2 @tab @tab X |
|
|
|
@item Microsoft ADPCM @tab X @tab X |
|
|
|
@item Microsoft ADPCM @tab X @tab X |
|
|
|
@item IMA ADPCM @tab X @tab X |
|
|
|
@item MS IMA ADPCM @tab X @tab X |
|
|
|
|
|
|
|
@item QT IMA ADPCM @tab @tab X |
|
|
|
|
|
|
|
@item 4X IMA ADPCM @tab @tab X |
|
|
|
@item RA144 @tab @tab X |
|
|
|
@item RA144 @tab @tab X |
|
|
|
@tab Real 14400 bit/s codec |
|
|
|
@tab Real 14400 bit/s codec |
|
|
|
@item RA288 @tab @tab X |
|
|
|
@item RA288 @tab @tab X |
|
|
@ -696,6 +709,10 @@ solutions. |
|
|
|
@item AMR-NB @tab X @tab X |
|
|
|
@item AMR-NB @tab X @tab X |
|
|
|
@tab supported through an external library |
|
|
|
@tab supported through an external library |
|
|
|
@item DV audio @tab @tab X |
|
|
|
@item DV audio @tab @tab X |
|
|
|
|
|
|
|
@item Id RoQ DPCM @tab @tab X |
|
|
|
|
|
|
|
@tab used in Quake III, Jedi Knight 2, other computer games |
|
|
|
|
|
|
|
@item Interplay MVE DPCM @tab @tab X |
|
|
|
|
|
|
|
@tab used in various Interplay computer games |
|
|
|
@end multitable |
|
|
|
@end multitable |
|
|
|
|
|
|
|
|
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|