ADPCM found in Xbox wav files can be decoded with

existing CODEC_ID_ADPCM_IMA_WAV

Originally committed as revision 16883 to svn://svn.ffmpeg.org/ffmpeg/trunk
pull/126/head
Stefan Gehrer 16 years ago
parent 7f3a6a0553
commit 4becee2343
  1. 1
      libavformat/riff.c

@ -225,6 +225,7 @@ const AVCodecTag codec_wav_tags[] = {
{ CODEC_ID_AMR_WB, 0x0058 }, { CODEC_ID_AMR_WB, 0x0058 },
{ CODEC_ID_ADPCM_IMA_DK4, 0x0061 }, /* rogue format number */ { CODEC_ID_ADPCM_IMA_DK4, 0x0061 }, /* rogue format number */
{ CODEC_ID_ADPCM_IMA_DK3, 0x0062 }, /* rogue format number */ { CODEC_ID_ADPCM_IMA_DK3, 0x0062 }, /* rogue format number */
{ CODEC_ID_ADPCM_IMA_WAV, 0x0069 },
{ CODEC_ID_VOXWARE, 0x0075 }, { CODEC_ID_VOXWARE, 0x0075 },
{ CODEC_ID_AAC, 0x00ff }, { CODEC_ID_AAC, 0x00ff },
{ CODEC_ID_SIPR, 0x0130 }, { CODEC_ID_SIPR, 0x0130 },

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