ffplay: simplify aspect ratio calculation

Signed-off-by: Marton Balint <cus@passwd.hu>
pull/15/head
Marton Balint 12 years ago
parent 0dd25e4699
commit 40693ba3ac
  1. 7
      ffplay.c

@ -1556,11 +1556,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
vp = &is->pictq[is->pictq_windex];
#if CONFIG_AVFILTER
vp->sar = src_frame->sample_aspect_ratio;
#else
vp->sar = av_guess_sample_aspect_ratio(is->ic, is->video_st, src_frame);
#endif
/* alloc or resize hardware picture buffer */
if (!vp->bmp || vp->reallocate || !vp->allocated ||
@ -1688,6 +1684,8 @@ static int get_video_frame(VideoState *is, AVFrame *frame, AVPacket *pkt, int *s
frame->pts = 0;
}
frame->sample_aspect_ratio = av_guess_sample_aspect_ratio(is->ic, is->video_st, frame);
if (framedrop>0 || (framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER)) {
SDL_LockMutex(is->pictq_mutex);
if (is->frame_last_pts != AV_NOPTS_VALUE && frame->pts) {
@ -1937,7 +1935,6 @@ static int video_thread(void *arg)
last_serial = serial;
}
frame->sample_aspect_ratio = av_guess_sample_aspect_ratio(is->ic, is->video_st, frame);
ret = av_buffersrc_add_frame(filt_in, frame);
if (ret < 0)
goto the_end;

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