ffplay: use 0 frame delay if redisplaying an already displayed frame

With the previous patches this finally fixes ticket #1707.

Signed-off-by: Marton Balint <cus@passwd.hu>
pull/23/merge
Marton Balint 12 years ago
parent 97e42551e4
commit 3b6f1526c6
  1. 5
      ffplay.c

@ -1370,7 +1370,10 @@ retry:
/* if duration of the last frame was sane, update last_duration in video state */ /* if duration of the last frame was sane, update last_duration in video state */
is->frame_last_duration = last_duration; is->frame_last_duration = last_duration;
} }
delay = compute_target_delay(is->frame_last_duration, is); if (redisplay)
delay = 0.0;
else
delay = compute_target_delay(is->frame_last_duration, is);
time= av_gettime()/1000000.0; time= av_gettime()/1000000.0;
if (time < is->frame_timer + delay && !redisplay) { if (time < is->frame_timer + delay && !redisplay) {

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