@ -247,7 +247,7 @@ For Emacs, add these roughly equivalent lines to your @file{.emacs.d/init.el}:
@section Development Policy
@enumerate
@item
@item Licenses for patches must be compatible with FFmpeg.
Contributions should be licensed under the
@uref{http://www.gnu.org/licenses/lgpl-2.1.html, LGPL 2.1},
including an "or any later version" clause, or, if you prefer
@ -260,15 +260,15 @@ preferred.
If you add a new file, give it a proper license header. Do not copy and
paste it from a random place, use an existing file as template.
@item
You must not commit code which breaks FFmpeg! (Meaning unfinished but
enabled code which breaks compilation or compiles but does not work or
breaks the regression tests)
You can commit unfinished stuff (for testing etc), but it must be disabled
(#ifdef etc) by default so it does not interfere with other developers'
work .
@item You must not commit code which breaks FFmpeg!
This means unfinished code which is enabled and breaks compilation,
or compiles but does not work/breaks the regression tests. Code which
is unfinished but disabled may be permitted under-circumstances, like
missing samples or an implementation with a small subset of features.
Always check the mailing list for any reviewers with issues and test
FATE before you push .
@item
@item Keep the main commit message short with an extended description below.
The commit message should have a short first line in the form of
a @samp{topic: short description} as a header, separated by a newline
from the body consisting of an explanation of why the change is necessary.
@ -276,30 +276,29 @@ If the commit fixes a known bug on the bug tracker, the commit message
should include its bug ID. Referring to the issue on the bug tracker does
not exempt you from writing an excerpt of the bug in the commit message.
@item
You do not have to over-test things. If it works for you, and you think it
should work for others, then commit. If your code has problems
(portability, triggers compiler bugs, unusual environment etc) they will be
reported and eventually fixed.
@item
Do not commit unrelated changes together, split them into self-contained
pieces. Also do not forget that if part B depends on part A, but A does not
depend on B, then A can and should be committed first and separate from B.
Keeping changes well split into self-contained parts makes reviewing and
understanding them on the commit log mailing list easier. This also helps
in case of debugging later on.
@item Testing must be adequate but not excessive.
If it works for you, others, and passes FATE then it should be OK to commit
it, provided it fits the other committing criteria. You should not worry about
over-testing things. If your code has problems (portability, triggers
compiler bugs, unusual environment etc) they will be reported and eventually
fixed.
@item Do not commit unrelated changes together.
They should be split them into self-contained pieces. Also do not forget
that if part B depends on part A, but A does not depend on B, then A can
and should be committed first and separate from B. Keeping changes well
split into self-contained parts makes reviewing and understanding them on
the commit log mailing list easier. This also helps in case of debugging
later on.
Also if you have doubts about splitting or not splitting, do not hesitate to
ask/discuss it on the developer mailing list.
@item
@item API/ABI changes should be discussed before they are made.
Do not change behavior of the programs (renaming options etc) or public
API or ABI without first discussing it on the ffmpeg-devel mailing list.
Do not remove functionality from the code. Just improve!
Note: Redundant code can be removed.
Do not remove widely used functionality or features (redundant code can be removed).
@item
@item Ask before you change the build system (configure, etc).
Do not commit changes to the build system (Makefiles, configure script)
which change behavior, defaults etc, without asking first. The same
applies to compiler warning fixes, trivial looking fixes and to code
@ -308,7 +307,7 @@ the way we do. Send your changes as patches to the ffmpeg-devel mailing
list, and if the code maintainers say OK, you may commit. This does not
apply to files you wrote and/or maintain.
@item
@item Cosmetic changes should be kept in separate patches.
We refuse source indentation and other cosmetic changes if they are mixed
with functional changes, such commits will be rejected and removed. Every
developer has his own indentation style, you should not change it. Of course
@ -322,7 +321,7 @@ NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
then either do NOT change the indentation of the inner part within (do not
move it to the right)! or do so in a separate commit
@item
@item Commit messages should always be filled out properly.
Always fill out the commit log message. Describe in a few lines what you
changed and why. You can refer to mailing list postings if you fix a
particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
@ -334,35 +333,35 @@ area changed: Short 1 line description
details describing what and why and giving references.
@end example
@item
@item Credit the author of the patch.
Make sure the author of the commit is set correctly. (see git commit --author)
If you apply a patch, send an
answer to ffmpeg-devel (or wherever you got the patch from) saying that
you applied the patch.
@item
@item Complex patches should refer to discussion surrounding them.
When applying patches that have been discussed (at length) on the mailing
list, reference the thread in the log message.
@item
@item Always wait long enough before pushing changes
Do NOT commit to code actively maintained by others without permission.
Send a patch to ffmpeg-devel instead . If no one answers within a reasonable
timeframe (12h for build failures and security fixes, 3 days small changes,
Send a patch to ffmpeg-devel. If no one answers within a reasonable
time- frame (12h for build failures and security fixes, 3 days small changes,
1 week for big patches) then commit your patch if you think it is OK.
Also note, the maintainer can simply ask for more time to review!
@item
Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
are sent there and reviewed by all the other developers. Bugs and possible
improvements or general questions regarding commits are discussed there. We
expect you to react if problems with your code are uncovered.
@item Subscribe to the ffmpeg-cvslog mailing list.
It is important to do this as the diffs of all commits are sent there and
reviewed by all the other developers. Bugs and possible improvements or
general questions regarding commits are discussed there. We expect you to
react if problems with your code are uncovered.
@item
@item Keep the documentation up to date.
Update the documentation if you change behavior or add features. If you are
unsure how best to do this, send a patch to ffmpeg-devel, the documentation
maintainer(s) will review and commit your stuff.
@item
@item Important discussions should be accessible to all.
Try to keep important discussions and requests (also) on the public
developer mailing list, so that all developers can benefit from them.
@ -371,10 +370,8 @@ Never write to unallocated memory, never write over the end of arrays,
always check values read from some untrusted source before using them
as array index or other risky things.
@item
Remember to check if you need to bump versions for the specific libav*
parts (libavutil, libavcodec, libavformat) you are changing. You need
to change the version integer.
@item Remember to check if you need to bump versions for libav*.
Depending on the change, you may need to change the version integer.
Incrementing the first component means no backward compatibility to
previous versions (e.g. removal of a function from the public API).
Incrementing the second component means backward compatible change
@ -384,7 +381,7 @@ Incrementing the third component means a noteworthy binary compatible
change (e.g. encoder bug fix that matters for the decoder). The third
component always starts at 100 to distinguish FFmpeg from Libav.
@item
@item Warnings for correct code may be disabled if there is no other option.
Compiler warnings indicate potential bugs or code with bad style. If a type of
warning always points to correct and clean code, that warning should
be disabled, not the code changed.
@ -393,7 +390,7 @@ If it is a bug, the bug has to be fixed. If it is not, the code should
be changed to not generate a warning unless that causes a slowdown
or obfuscates the code.
@item
@item Check your entries in MAINTAINERS.
Make sure that no parts of the codebase that you maintain are missing from the
@file{MAINTAINERS} file. If something that you want to maintain is missing add it with
your name after it.