avcodec/texturedsp: Factor common code out

Namely calling avctx->execute2(avctx,...).

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
release/7.0
Andreas Rheinhardt 1 year ago
parent 4f58372c10
commit 341d0419e1
  1. 2
      libavcodec/dds.c
  2. 2
      libavcodec/dxvenc.c
  3. 2
      libavcodec/hapdec.c
  4. 2
      libavcodec/hapenc.c
  5. 2
      libavcodec/texturedsp.c
  6. 9
      libavcodec/texturedsp.h
  7. 13
      libavcodec/texturedsp_template.c
  8. 2
      libavcodec/texturedspenc.c
  9. 2
      libavcodec/vbndec.c
  10. 2
      libavcodec/vbnenc.c

@ -636,7 +636,7 @@ static int dds_decode(AVCodecContext *avctx, AVFrame *frame,
ctx->dec.tex_data.in = gbc->buffer;
ctx->dec.frame_data.out = frame->data[0];
ctx->dec.stride = frame->linesize[0];
avctx->execute2(avctx, ff_texturedsp_decompress_thread, &ctx->dec, NULL, ctx->dec.slice_count);
ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec);
} else if (!ctx->paletted && ctx->bpp == 4 && avctx->pix_fmt == AV_PIX_FMT_PAL8) {
uint8_t *dst = frame->data[0];
int x, y, i;

@ -236,7 +236,7 @@ static int dxv_encode(AVCodecContext *avctx, AVPacket *pkt,
ctx->enc.tex_data.out = ctx->tex_data;
ctx->enc.frame_data.in = frame->data[0];
ctx->enc.stride = frame->linesize[0];
avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
} else {
/* unimplemented: YCoCg formats */
return AVERROR_INVALIDDATA;

@ -323,7 +323,7 @@ static int hap_decode(AVCodecContext *avctx, AVFrame *frame,
ctx->dec[t].frame_data.out = frame->data[0];
ctx->dec[t].stride = frame->linesize[0];
avctx->execute2(avctx, ff_texturedsp_decompress_thread, &ctx->dec[t], NULL, ctx->dec[t].slice_count);
ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec[t]);
}
/* Frame is ready to be output */

@ -63,7 +63,7 @@ static int compress_texture(AVCodecContext *avctx, uint8_t *out, int out_length,
ctx->enc.tex_data.out = out;
ctx->enc.frame_data.in = f->data[0];
ctx->enc.stride = f->linesize[0];
avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
return 0;
}

@ -653,6 +653,6 @@ av_cold void ff_texturedsp_init(TextureDSPContext *c)
c->dxn3dc_block = dxn3dc_block;
}
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_decompress_thread
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_exec_decompress_threads
#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(a, b, c)
#include "texturedsp_template.c"

@ -39,8 +39,6 @@
#include <stddef.h>
#include <stdint.h>
#include "avcodec.h"
#define TEXTURE_BLOCK_W 4
#define TEXTURE_BLOCK_H 4
@ -89,7 +87,10 @@ typedef struct TextureDSPThreadContext {
void ff_texturedsp_init(TextureDSPContext *c);
void ff_texturedspenc_init(TextureDSPEncContext *c);
int ff_texturedsp_decompress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
int ff_texturedsp_compress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
struct AVCodecContext;
int ff_texturedsp_exec_decompress_threads(struct AVCodecContext *avctx,
TextureDSPThreadContext *ctx);
int ff_texturedsp_exec_compress_threads(struct AVCodecContext *avctx,
TextureDSPThreadContext *ctx);
#endif /* AVCODEC_TEXTUREDSP_H */

@ -20,10 +20,12 @@
*
*/
int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
int slice, int thread_nb)
#include "avcodec.h"
static int exec_func(AVCodecContext *avctx, void *arg,
int slice, int thread_nb)
{
TextureDSPThreadContext *ctx = arg;
const TextureDSPThreadContext *ctx = arg;
uint8_t *d = ctx->tex_data.out;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
@ -55,3 +57,8 @@ int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
return 0;
}
int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, TextureDSPThreadContext *ctx)
{
return avctx->execute2(avctx, exec_func, ctx, NULL, ctx->slice_count);
}

@ -654,6 +654,6 @@ av_cold void ff_texturedspenc_init(TextureDSPEncContext *c)
c->dxt5ys_block = dxt5ys_block;
}
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_compress_thread
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_exec_compress_threads
#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(c, b, a)
#include "texturedsp_template.c"

@ -162,7 +162,7 @@ static int vbn_decode_frame(AVCodecContext *avctx,
ctx->dec.raw_ratio = 16;
ctx->dec.frame_data.out = frame->data[0] + frame->linesize[0] * (frame->height - 1);
ctx->dec.stride = -frame->linesize[0];
avctx->execute2(avctx, ff_texturedsp_decompress_thread, &ctx->dec, NULL, ctx->dec.slice_count);
ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec);
}
*got_frame = 1;

@ -114,7 +114,7 @@ static int vbn_encode(AVCodecContext *avctx, AVPacket *pkt,
ctx->enc.frame_data.in = (frame->height - 1) * frame->linesize[0] + frame->data[0];
ctx->enc.stride = -frame->linesize[0];
ctx->enc.tex_data.out = pkt->data + VBN_HEADER_SIZE;
avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
} else {
const uint8_t *flipped = frame->data[0] + frame->linesize[0] * (frame->height - 1);
av_image_copy_plane(pkt->data + VBN_HEADER_SIZE, linesize, flipped, -frame->linesize[0], linesize, frame->height);

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