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@ -125,16 +125,30 @@ static int setup_texture(AVCodecContext *avctx, size_t length) |
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} |
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg, |
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int block_nb, int thread_nb) |
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int slice, int thread_nb) |
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{ |
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HapContext *ctx = avctx->priv_data; |
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AVFrame *frame = arg; |
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int x = (TEXTURE_BLOCK_W * block_nb) % avctx->coded_width; |
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int y = TEXTURE_BLOCK_H * (TEXTURE_BLOCK_W * block_nb / avctx->coded_width); |
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uint8_t *p = frame->data[0] + x * 4 + y * frame->linesize[0]; |
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const uint8_t *d = ctx->tex_data + block_nb * ctx->tex_rat; |
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const uint8_t *d = ctx->tex_data; |
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W; |
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int x, y; |
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int start_slice, end_slice; |
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start_slice = slice * ctx->slice_size; |
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end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height); |
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start_slice /= TEXTURE_BLOCK_H; |
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end_slice /= TEXTURE_BLOCK_H; |
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for (y = start_slice; y < end_slice; y++) { |
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H; |
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int off = y * w_block; |
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for (x = 0; x < w_block; x++) { |
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ctx->tex_fun(p + x * 16, frame->linesize[0], |
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d + (off + x) * ctx->tex_rat); |
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} |
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} |
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ctx->tex_fun(p, frame->linesize[0], d); |
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return 0; |
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} |
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@ -144,7 +158,10 @@ static int hap_decode(AVCodecContext *avctx, void *data, |
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HapContext *ctx = avctx->priv_data; |
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ThreadFrame tframe; |
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int ret, length; |
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int blocks = avctx->coded_width * avctx->coded_height / (TEXTURE_BLOCK_W * TEXTURE_BLOCK_H); |
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int slices = FFMIN(avctx->thread_count, |
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avctx->coded_height / TEXTURE_BLOCK_H); |
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ctx->slice_size = avctx->coded_height / slices; |
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bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size); |
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@ -169,7 +186,7 @@ static int hap_decode(AVCodecContext *avctx, void *data, |
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ff_thread_finish_setup(avctx); |
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/* Use the decompress function on the texture, one block per thread */ |
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, blocks); |
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, slices); |
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/* Frame is ready to be output */ |
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tframe.f->pict_type = AV_PICTURE_TYPE_I; |
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