blend_vulkan: port to imageLoad()

master
Lynne 1 week ago
parent 379cfd1855
commit 2b8d38cbc1
No known key found for this signature in database
GPG Key ID: A2FEA5F03F034464
  1. 23
      libavfilter/vf_blend_vulkan.c

@ -49,7 +49,6 @@ typedef struct BlendVulkanContext {
FFVkExecPool e;
AVVulkanDeviceQueueFamily *qf;
FFVulkanShader shd;
VkSampler sampler;
FilterParamsVulkan params[4];
double all_opacity;
@ -149,7 +148,6 @@ static av_cold int init_filter(AVFilterContext *avctx)
}
RET(ff_vk_exec_pool_init(vkctx, s->qf, &s->e, s->qf->num*4, 0, 0, 0, NULL));
RET(ff_vk_init_sampler(vkctx, &s->sampler, 1, VK_FILTER_NEAREST));
RET(ff_vk_shader_init(vkctx, &s->shd, "blend",
VK_SHADER_STAGE_COMPUTE_BIT,
NULL, 0,
@ -159,19 +157,21 @@ static av_cold int init_filter(AVFilterContext *avctx)
desc = (FFVulkanDescriptorSetBinding []) {
{
.name = "top_images",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.input_format, FF_VK_REP_FLOAT),
.mem_quali = "readonly",
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.samplers = DUP_SAMPLER(s->sampler),
},
{
.name = "bottom_images",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.input_format, FF_VK_REP_FLOAT),
.mem_quali = "readonly",
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.samplers = DUP_SAMPLER(s->sampler),
},
{
.name = "output_images",
@ -204,8 +204,8 @@ static av_cold int init_filter(AVFilterContext *avctx)
GLSLC(0, );
GLSLF(1, size = imageSize(output_images[%i]); ,i);
GLSLC(1, if (IS_WITHIN(pos, size)) { );
GLSLF(2, const vec4 top = texture(top_images[%i], pos); ,i);
GLSLF(2, const vec4 bottom = texture(bottom_images[%i], pos); ,i);
GLSLF(2, const vec4 top = imageLoad(top_images[%i], pos); ,i);
GLSLF(2, const vec4 bottom = imageLoad(bottom_images[%i], pos); ,i);
GLSLF(2, const float opacity = %f; ,s->params[i].opacity);
GLSLF(2, vec4 dst = %s(top, bottom, opacity); ,s->params[i].blend);
GLSLC(0, );
@ -264,7 +264,7 @@ static int blend_frame(FFFrameSync *fs)
RET(ff_vk_filter_process_Nin(&s->vkctx, &s->e, &s->shd,
out, (AVFrame *[]){ top, bottom }, 2,
s->sampler, NULL, 0));
VK_NULL_HANDLE, NULL, 0));
return ff_filter_frame(outlink, out);
@ -286,15 +286,10 @@ static av_cold void uninit(AVFilterContext *avctx)
{
BlendVulkanContext *s = avctx->priv;
FFVulkanContext *vkctx = &s->vkctx;
FFVulkanFunctions *vk = &vkctx->vkfn;
ff_vk_exec_pool_free(vkctx, &s->e);
ff_vk_shader_free(vkctx, &s->shd);
if (s->sampler)
vk->DestroySampler(vkctx->hwctx->act_dev, s->sampler,
vkctx->hwctx->alloc);
ff_vk_uninit(&s->vkctx);
ff_framesync_uninit(&s->fs);

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