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@ -459,6 +459,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl) |
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{ |
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FFOpenGLFunctions *procs = &opengl->glprocs; |
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#if HAVE_SDL |
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if (!opengl->no_window) |
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return opengl_sdl_load_procedures(opengl); |
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#endif |
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procs->glActiveTexture = glActiveTexture; |
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procs->glGenBuffers = glGenBuffers; |
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procs->glDeleteBuffers = glDeleteBuffers; |
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@ -504,6 +509,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl) |
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return AVERROR(ENOSYS); \
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} |
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#if HAVE_SDL |
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if (!opengl->no_window) |
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return opengl_sdl_load_procedures(opengl); |
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#endif |
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LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC) |
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LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC) |
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LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC) |
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@ -1064,12 +1074,7 @@ static av_cold int opengl_write_header(AVFormatContext *h) |
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goto fail; |
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} |
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if (!opengl->no_window) { |
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#if HAVE_SDL |
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if ((ret = opengl_sdl_load_procedures(opengl)) < 0) |
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goto fail; |
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#endif |
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} else if ((ret = opengl_load_procedures(opengl)) < 0) |
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if ((ret = opengl_load_procedures(opengl)) < 0) |
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goto fail; |
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opengl_fill_color_map(opengl); |
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