SVQ3: Allow decoding if thread_count is > 1

svq3 still doesn't support multithreading, but it's simpler for clients if
they can enable threading for all codecs by default.

Originally committed as revision 26015 to svn://svn.ffmpeg.org/ffmpeg/trunk
oldabi
Alexander Strange 14 years ago
parent 1aa58c6405
commit 0f01602362
  1. 2
      libavcodec/h264.c
  2. 5
      libavcodec/svq3.c

@ -979,7 +979,7 @@ int ff_h264_frame_start(H264Context *h){
/* can't be in alloc_tables because linesize isn't known there.
* FIXME: redo bipred weight to not require extra buffer? */
for(i = 0; i < s->avctx->thread_count; i++)
if(!h->thread_context[i]->s.obmc_scratchpad)
if(h->thread_context[i] && !h->thread_context[i]->s.obmc_scratchpad)
h->thread_context[i]->s.obmc_scratchpad = av_malloc(16*2*s->linesize + 8*2*s->uvlinesize);
/* some macroblocks can be accessed before they're available in case of lost slices, mbaff or threading*/

@ -796,11 +796,6 @@ static av_cold int svq3_decode_init(AVCodecContext *avctx)
unsigned char *extradata;
unsigned int size;
if(avctx->thread_count > 1){
av_log(avctx, AV_LOG_ERROR, "SVQ3 does not support multithreaded decoding, patch welcome! (check latest SVN too)\n");
return -1;
}
if (ff_h264_decode_init(avctx) < 0)
return -1;

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