avisynth: Fix a "AVISynth" vs. "AviSynth" struct name typo

Also fix some similar typos in comments and documentation.
pull/37/head
Diego Biurrun 12 years ago
parent 4822ee3ca6
commit 0e8c6f221a
  1. 2
      doc/general.texi
  2. 2
      libavfilter/vf_gradfun.c
  3. 2
      libavformat/avisynth.c

@ -136,7 +136,7 @@ library:
@item Apple HTTP Live Streaming @tab @tab X
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AVISynth @tab @tab X
@item AviSynth @tab @tab X
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Beam Software SIFF @tab @tab X

@ -25,7 +25,7 @@
* libmpcodecs/vf_gradfun.c
*
* Apply a boxblur debanding algorithm (based on the gradfun2db
* Avisynth filter by prunedtree).
* AviSynth filter by prunedtree).
* Foreach pixel, if it's within threshold of the blurred value, make it closer.
* So now we have a smoothed and higher bitdepth version of all the shallow
* gradients, while leaving detailed areas untouched.

@ -36,7 +36,7 @@ typedef struct {
typedef struct {
PAVIFILE file;
AVISynthStream *streams;
AviSynthStream *streams;
int nb_streams;
int next_stream;
} AviSynthContext;

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