avcodec: split mp2 encoder into float and fixed

This makes the USE_FLOATS == 0 available to the end user
More float optimizations can easily be added as well now
common code should be factored out into a common file once all
fixed point & floating point optimizations are done, this is to
avoid having to move code back and forth between files.

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
pull/48/merge
Michael Niedermayer 11 years ago
parent 9695fb2622
commit 04e06cdf7d
  1. 4
      libavcodec/Makefile
  2. 1
      libavcodec/allcodecs.c
  3. 41
      libavcodec/mpegaudioenc_fixed.c
  4. 42
      libavcodec/mpegaudioenc_float.c
  5. 21
      libavcodec/mpegaudioenc_template.c
  6. 2
      libavcodec/version.h
  7. 4
      tests/fate/acodec.mak
  8. 4
      tests/ref/acodec/mp2fixed

@ -284,7 +284,9 @@ OBJS-$(CONFIG_MOVTEXT_ENCODER) += movtextenc.o ass_split.o
OBJS-$(CONFIG_MP1_DECODER) += mpegaudiodec_fixed.o
OBJS-$(CONFIG_MP1FLOAT_DECODER) += mpegaudiodec_float.o
OBJS-$(CONFIG_MP2_DECODER) += mpegaudiodec_fixed.o
OBJS-$(CONFIG_MP2_ENCODER) += mpegaudioenc.o mpegaudio.o \
OBJS-$(CONFIG_MP2_ENCODER) += mpegaudioenc_float.o mpegaudio.o \
mpegaudiodata.o mpegaudiodsp_data.o
OBJS-$(CONFIG_MP2FIXED_ENCODER) += mpegaudioenc_fixed.o mpegaudio.o \
mpegaudiodata.o mpegaudiodsp_data.o
OBJS-$(CONFIG_MP2FLOAT_DECODER) += mpegaudiodec_float.o
OBJS-$(CONFIG_MP3_DECODER) += mpegaudiodec_fixed.o

@ -350,6 +350,7 @@ void avcodec_register_all(void)
REGISTER_DECODER(MP1FLOAT, mp1float);
REGISTER_ENCDEC (MP2, mp2);
REGISTER_DECODER(MP2FLOAT, mp2float);
REGISTER_ENCODER(MP2FIXED, mp2fixed);
REGISTER_DECODER(MP3, mp3);
REGISTER_DECODER(MP3FLOAT, mp3float);
REGISTER_DECODER(MP3ADU, mp3adu);

@ -0,0 +1,41 @@
/*
* The simplest mpeg audio layer 2 encoder
* Copyright (c) 2000, 2001 Fabrice Bellard
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mpegaudioenc_template.c"
AVCodec ff_mp2fixed_encoder = {
.name = "mp2fixed",
.long_name = NULL_IF_CONFIG_SMALL("MP2 fixed point (MPEG audio layer 2)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP2,
.priv_data_size = sizeof(MpegAudioContext),
.init = MPA_encode_init,
.encode2 = MPA_encode_frame,
.sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_S16,
AV_SAMPLE_FMT_NONE },
.supported_samplerates = (const int[]){
44100, 48000, 32000, 22050, 24000, 16000, 0
},
.channel_layouts = (const uint64_t[]){ AV_CH_LAYOUT_MONO,
AV_CH_LAYOUT_STEREO,
0 },
.defaults = mp2_defaults,
};

@ -0,0 +1,42 @@
/*
* The simplest mpeg audio layer 2 encoder
* Copyright (c) 2000, 2001 Fabrice Bellard
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define USE_FLOATS
#include "mpegaudioenc_template.c"
AVCodec ff_mp2_encoder = {
.name = "mp2",
.long_name = NULL_IF_CONFIG_SMALL("MP2 (MPEG audio layer 2)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP2,
.priv_data_size = sizeof(MpegAudioContext),
.init = MPA_encode_init,
.encode2 = MPA_encode_frame,
.sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_S16,
AV_SAMPLE_FMT_NONE },
.supported_samplerates = (const int[]){
44100, 48000, 32000, 22050, 24000, 16000, 0
},
.channel_layouts = (const uint64_t[]){ AV_CH_LAYOUT_MONO,
AV_CH_LAYOUT_STEREO,
0 },
.defaults = mp2_defaults,
};

@ -33,9 +33,6 @@
#define FRAC_BITS 15 /* fractional bits for sb_samples and dct */
#define WFRAC_BITS 14 /* fractional bits for window */
/* define it to use floats in quantization (I don't like floats !) */
#define USE_FLOATS
#include "mpegaudio.h"
#include "mpegaudiodsp.h"
#include "mpegaudiodata.h"
@ -780,21 +777,3 @@ static const AVCodecDefault mp2_defaults[] = {
{ NULL },
};
AVCodec ff_mp2_encoder = {
.name = "mp2",
.long_name = NULL_IF_CONFIG_SMALL("MP2 (MPEG audio layer 2)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP2,
.priv_data_size = sizeof(MpegAudioContext),
.init = MPA_encode_init,
.encode2 = MPA_encode_frame,
.sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_S16,
AV_SAMPLE_FMT_NONE },
.supported_samplerates = (const int[]){
44100, 48000, 32000, 22050, 24000, 16000, 0
},
.channel_layouts = (const uint64_t[]){ AV_CH_LAYOUT_MONO,
AV_CH_LAYOUT_STEREO,
0 },
.defaults = mp2_defaults,
};

@ -29,7 +29,7 @@
#include "libavutil/avutil.h"
#define LIBAVCODEC_VERSION_MAJOR 55
#define LIBAVCODEC_VERSION_MINOR 44
#define LIBAVCODEC_VERSION_MINOR 45
#define LIBAVCODEC_VERSION_MICRO 100
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \

@ -68,6 +68,10 @@ FATE_ACODEC-$(call ENCDEC, MP2, MP2 MP3) += fate-acodec-mp2
fate-acodec-mp2: FMT = mp2
fate-acodec-mp2: CMP_SHIFT = -1924
FATE_ACODEC-$(call ENCDEC, MP2FIXED MP2 , MP2 MP3) += fate-acodec-mp2fixed
fate-acodec-mp2fixed: FMT = mp2
fate-acodec-mp2fixed: CMP_SHIFT = -1924
FATE_ACODEC-$(call ENCDEC, ALAC, MOV) += fate-acodec-alac
fate-acodec-alac: FMT = mov
fate-acodec-alac: CODEC = alac -compression_level 1

@ -0,0 +1,4 @@
28fbc7485c7939f40368f79adccb3e3d *tests/data/fate/acodec-mp2fixed.mp2
96130 tests/data/fate/acodec-mp2fixed.mp2
87461bd4ce4b0e0cbbf6c43621baf261 *tests/data/fate/acodec-mp2fixed.out.wav
stddev: 4384.26 PSNR: 23.49 MAXDIFF:52632 bytes: 1058400/ 1057916
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