Move exp_strategy from AC3Block to AC3EncodeContext in order to arrange by

channel first, then by block.

Originally committed as revision 26352 to svn://svn.ffmpeg.org/ffmpeg/trunk
oldabi
Justin Ruggles 14 years ago
parent 7cc4be58b4
commit 0429e4a6ca
  1. 51
      libavcodec/ac3enc.c

@ -75,7 +75,6 @@ typedef struct AC3Block {
int16_t **band_psd; ///< psd per critical band
int16_t **mask; ///< masking curve
uint16_t **qmant; ///< quantized mantissas
uint8_t exp_strategy[AC3_MAX_CHANNELS]; ///< exponent strategies
int8_t exp_shift[AC3_MAX_CHANNELS]; ///< exponent shift values
uint8_t new_rematrixing_strategy; ///< send new rematrixing flags in this block
uint8_t rematrixing_flags[4]; ///< rematrixing flags
@ -147,6 +146,8 @@ typedef struct AC3EncodeContext {
int16_t *mask_buffer;
uint16_t *qmant_buffer;
uint8_t exp_strategy[AC3_MAX_CHANNELS][AC3_MAX_BLOCKS]; ///< exponent strategies
DECLARE_ALIGNED(16, SampleType, windowed_samples)[AC3_WINDOW_SIZE];
} AC3EncodeContext;
@ -488,19 +489,19 @@ static void compute_exp_strategy(AC3EncodeContext *s)
for (ch = 0; ch < s->fbw_channels; ch++) {
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
exp1[ch][blk] = s->blocks[blk].exp[ch];
exp_str1[ch][blk] = s->blocks[blk].exp_strategy[ch];
exp_str1[ch][blk] = s->exp_strategy[ch][blk];
}
compute_exp_strategy_ch(s, exp_str1[ch], exp1[ch]);
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
s->blocks[blk].exp_strategy[ch] = exp_str1[ch][blk];
s->exp_strategy[ch][blk] = exp_str1[ch][blk];
}
if (s->lfe_on) {
ch = s->lfe_channel;
s->blocks[0].exp_strategy[ch] = EXP_D15;
s->exp_strategy[ch][0] = EXP_D15;
for (blk = 1; blk < AC3_MAX_BLOCKS; blk++)
s->blocks[blk].exp_strategy[ch] = EXP_REUSE;
s->exp_strategy[ch][blk] = EXP_REUSE;
}
}
@ -604,13 +605,13 @@ static void encode_exponents(AC3EncodeContext *s)
blk1 = blk + 1;
block1 = block + 1;
/* for the EXP_REUSE case we select the min of the exponents */
while (blk1 < AC3_MAX_BLOCKS && block1->exp_strategy[ch] == EXP_REUSE) {
while (blk1 < AC3_MAX_BLOCKS && s->exp_strategy[ch][blk1] == EXP_REUSE) {
exponent_min(block->exp[ch], block1->exp[ch], s->nb_coefs[ch]);
blk1++;
block1++;
}
encode_exponents_blk_ch(block->exp[ch], s->nb_coefs[ch],
block->exp_strategy[ch]);
s->exp_strategy[ch][blk]);
/* copy encoded exponents for reuse case */
block2 = block + 1;
for (blk2 = blk+1; blk2 < blk1; blk2++, block2++) {
@ -641,11 +642,11 @@ static void group_exponents(AC3EncodeContext *s)
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
for (ch = 0; ch < s->channels; ch++) {
if (block->exp_strategy[ch] == EXP_REUSE) {
if (s->exp_strategy[ch][blk] == EXP_REUSE) {
continue;
}
group_size = block->exp_strategy[ch] + (block->exp_strategy[ch] == EXP_D45);
nb_groups = exponent_group_tab[block->exp_strategy[ch]-1][s->nb_coefs[ch]];
group_size = s->exp_strategy[ch][blk] + (s->exp_strategy[ch][blk] == EXP_D45);
nb_groups = exponent_group_tab[s->exp_strategy[ch][blk]-1][s->nb_coefs[ch]];
bit_count += 4 + (nb_groups * 7);
p = block->exp[ch];
@ -795,8 +796,6 @@ static void count_frame_bits(AC3EncodeContext *s)
int frame_bits = 0;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
uint8_t *exp_strategy = s->blocks[blk].exp_strategy;
/* stereo rematrixing */
if (s->channel_mode == AC3_CHMODE_STEREO &&
s->blocks[blk].new_rematrixing_strategy) {
@ -804,7 +803,7 @@ static void count_frame_bits(AC3EncodeContext *s)
}
for (ch = 0; ch < s->fbw_channels; ch++) {
if (exp_strategy[ch] != EXP_REUSE)
if (s->exp_strategy[ch][blk] != EXP_REUSE)
frame_bits += 6 + 2; /* chbwcod[6], gainrng[2] */
}
}
@ -867,7 +866,7 @@ static void bit_alloc_masking(AC3EncodeContext *s)
/* We only need psd and mask for calculating bap.
Since we currently do not calculate bap when exponent
strategy is EXP_REUSE we do not need to calculate psd or mask. */
if (block->exp_strategy[ch] != EXP_REUSE) {
if (s->exp_strategy[ch][blk] != EXP_REUSE) {
ff_ac3_bit_alloc_calc_psd(block->exp[ch], 0,
s->nb_coefs[ch],
block->psd[ch], block->band_psd[ch]);
@ -930,7 +929,7 @@ static int bit_alloc(AC3EncodeContext *s, int snr_offset)
blocks within a frame are the exponent values. We can take
advantage of that by reusing the bit allocation pointers
whenever we reuse exponents. */
if (block->exp_strategy[ch] == EXP_REUSE) {
if (s->exp_strategy[ch][blk] == EXP_REUSE) {
memcpy(block->bap[ch], s->blocks[blk-1].bap[ch], AC3_MAX_COEFS);
} else {
ff_ac3_bit_alloc_calc_bap(block->mask[ch], block->psd[ch], 0,
@ -1006,16 +1005,16 @@ static int downgrade_exponents(AC3EncodeContext *s)
for (ch = 0; ch < s->fbw_channels; ch++) {
for (blk = AC3_MAX_BLOCKS-1; blk >= 0; blk--) {
if (s->blocks[blk].exp_strategy[ch] == EXP_D15) {
s->blocks[blk].exp_strategy[ch] = EXP_D25;
if (s->exp_strategy[ch][blk] == EXP_D15) {
s->exp_strategy[ch][blk] = EXP_D25;
return 0;
}
}
}
for (ch = 0; ch < s->fbw_channels; ch++) {
for (blk = AC3_MAX_BLOCKS-1; blk >= 0; blk--) {
if (s->blocks[blk].exp_strategy[ch] == EXP_D25) {
s->blocks[blk].exp_strategy[ch] = EXP_D45;
if (s->exp_strategy[ch][blk] == EXP_D25) {
s->exp_strategy[ch][blk] = EXP_D45;
return 0;
}
}
@ -1024,8 +1023,8 @@ static int downgrade_exponents(AC3EncodeContext *s)
/* block 0 cannot reuse exponents, so only downgrade D45 to REUSE if
the block number > 0 */
for (blk = AC3_MAX_BLOCKS-1; blk > 0; blk--) {
if (s->blocks[blk].exp_strategy[ch] > EXP_REUSE) {
s->blocks[blk].exp_strategy[ch] = EXP_REUSE;
if (s->exp_strategy[ch][blk] > EXP_REUSE) {
s->exp_strategy[ch][blk] = EXP_REUSE;
return 0;
}
}
@ -1326,13 +1325,13 @@ static void output_audio_block(AC3EncodeContext *s, int block_num)
/* exponent strategy */
for (ch = 0; ch < s->fbw_channels; ch++)
put_bits(&s->pb, 2, block->exp_strategy[ch]);
put_bits(&s->pb, 2, s->exp_strategy[ch][block_num]);
if (s->lfe_on)
put_bits(&s->pb, 1, block->exp_strategy[s->lfe_channel]);
put_bits(&s->pb, 1, s->exp_strategy[s->lfe_channel][block_num]);
/* bandwidth */
for (ch = 0; ch < s->fbw_channels; ch++) {
if (block->exp_strategy[ch] != EXP_REUSE)
if (s->exp_strategy[ch][block_num] != EXP_REUSE)
put_bits(&s->pb, 6, s->bandwidth_code[ch]);
}
@ -1340,14 +1339,14 @@ static void output_audio_block(AC3EncodeContext *s, int block_num)
for (ch = 0; ch < s->channels; ch++) {
int nb_groups;
if (block->exp_strategy[ch] == EXP_REUSE)
if (s->exp_strategy[ch][block_num] == EXP_REUSE)
continue;
/* DC exponent */
put_bits(&s->pb, 4, block->grouped_exp[ch][0]);
/* exponent groups */
nb_groups = exponent_group_tab[block->exp_strategy[ch]-1][s->nb_coefs[ch]];
nb_groups = exponent_group_tab[s->exp_strategy[ch][block_num]-1][s->nb_coefs[ch]];
for (i = 1; i <= nb_groups; i++)
put_bits(&s->pb, 7, block->grouped_exp[ch][i]);

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