opusenc: use float_dsp for transient mdcts

vector_fmul_reverse requires padding the window at the front

Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
pull/265/head
Rostislav Pehlivanov 8 years ago
parent 264f6c6f95
commit 035c755b4e
  1. 4
      libavcodec/opus_celt.h
  2. 8
      libavcodec/opusenc.c
  3. 10
      libavcodec/opustab.c
  4. 3
      libavcodec/opustab.h

@ -75,8 +75,8 @@ typedef struct CeltBlock {
DECLARE_ALIGNED(32, float, coeffs)[CELT_MAX_FRAME_SIZE];
/* Used by the encoder */
DECLARE_ALIGNED(32, float, overlap)[120];
DECLARE_ALIGNED(32, float, samples)[CELT_MAX_FRAME_SIZE];
DECLARE_ALIGNED(32, float, overlap)[FFALIGN(CELT_OVERLAP, 16)];
DECLARE_ALIGNED(32, float, samples)[FFALIGN(CELT_MAX_FRAME_SIZE, 16)];
/* postfilter parameters */
int pf_period_new;

@ -210,17 +210,15 @@ static void celt_frame_mdct(OpusEncContext *s, CeltFrame *f)
int i, t, ch;
float *win = s->scratch;
/* I think I can use s->dsp->vector_fmul_window for transients at least */
if (f->transient) {
for (ch = 0; ch < f->channels; ch++) {
CeltBlock *b = &f->block[ch];
float *src1 = b->overlap;
for (t = 0; t < f->blocks; t++) {
float *src2 = &b->samples[CELT_OVERLAP*t];
for (i = 0; i < CELT_OVERLAP; i++) {
win[ i] = src1[i]*ff_celt_window[i];
win[CELT_OVERLAP + i] = src2[i]*ff_celt_window[CELT_OVERLAP - i - 1];
}
s->dsp->vector_fmul(win, src1, ff_celt_window, CELT_OVERLAP);
s->dsp->vector_fmul_reverse(&win[CELT_OVERLAP], src2,
ff_celt_window - 8, CELT_OVERLAP + 8);
src1 = src2;
s->mdct[0]->mdct(s->mdct[0], b->coeffs + t, win, f->blocks);
}

@ -1096,7 +1096,9 @@ const float ff_celt_postfilter_taps[3][3] = {
{ 0.7998046875f, 0.1000976562f, 0.0 }
};
DECLARE_ALIGNED(32, const float, ff_celt_window)[120] = {
DECLARE_ALIGNED(32, static const float, ff_celt_window_padded)[136] = {
0.00000000f, 0.00000000f, 0.00000000f, 0.00000000f,
0.00000000f, 0.00000000f, 0.00000000f, 0.00000000f,
6.7286966e-05f, 0.00060551348f, 0.0016815970f, 0.0032947962f, 0.0054439943f,
0.0081276923f, 0.011344001f, 0.015090633f, 0.019364886f, 0.024163635f,
0.029483315f, 0.035319905f, 0.041668911f, 0.048525347f, 0.055883718f,
@ -1120,9 +1122,13 @@ DECLARE_ALIGNED(32, const float, ff_celt_window)[120] = {
0.99499004f, 0.99592297f, 0.99672162f, 0.99739874f, 0.99796667f,
0.99843728f, 0.99882195f, 0.99913147f, 0.99937606f, 0.99956527f,
0.99970802f, 0.99981248f, 0.99988613f, 0.99993565f, 0.99996697f,
0.99998518f, 0.99999457f, 0.99999859f, 0.99999982f, 1.0000000f,
0.99998518f, 0.99999457f, 0.99999859f, 0.99999982f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f,
};
const float *ff_celt_window = &ff_celt_window_padded[8];
/* square of the window, used for the postfilter */
const float ff_celt_window2[120] = {
4.5275357e-09f, 3.66647e-07f, 2.82777e-06f, 1.08557e-05f, 2.96371e-05f, 6.60594e-05f,

@ -154,8 +154,7 @@ extern const uint32_t ff_celt_pvq_u[1272];
extern const float ff_celt_postfilter_taps[3][3];
extern const float ff_celt_window2[120];
DECLARE_ALIGNED(32, extern const float, ff_celt_window)[120];
extern const float *ff_celt_window;
extern const uint32_t * const ff_celt_pvq_u_row[15];

Loading…
Cancel
Save