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/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_CBS_H
#define AVCODEC_CBS_H
#include <stddef.h>
#include <stdint.h>
#include "libavutil/buffer.h"
#include "avcodec.h"
/*
* This defines a framework for converting between a coded bitstream
* and structures defining all individual syntax elements found in
* such a stream.
*
* Conversion in both directions is possible. Given a coded bitstream
* (any meaningful fragment), it can be parsed and decomposed into
* syntax elements stored in a set of codec-specific structures.
* Similarly, given a set of those same codec-specific structures the
* syntax elements can be serialised and combined to create a coded
* bitstream.
*/
struct CodedBitstreamType;
/**
* The codec-specific type of a bitstream unit.
*
* H.264 / AVC: nal_unit_type
* H.265 / HEVC: nal_unit_type
* MPEG-2: start code value (without prefix)
* VP9: unused, set to zero (every unit is a frame)
*/
typedef uint32_t CodedBitstreamUnitType;
/**
* Coded bitstream unit structure.
*
* A bitstream unit the smallest element of a bitstream which
* is meaningful on its own. For example, an H.264 NAL unit.
*
* See the codec-specific header for the meaning of this for any
* particular codec.
*/
typedef struct CodedBitstreamUnit {
/**
* Codec-specific type of this unit.
*/
CodedBitstreamUnitType type;
/**
* Pointer to the directly-parsable bitstream form of this unit.
*
* May be NULL if the unit currently only exists in decomposed form.
*/
uint8_t *data;
/**
* The number of bytes in the bitstream (including any padding bits
* in the final byte).
*/
size_t data_size;
/**
* The number of bits which should be ignored in the final byte.
*
* This supports non-byte-aligned bitstreams.
*/
size_t data_bit_padding;
/**
* A reference to the buffer containing data.
*
* Must be set if data is not NULL.
*/
AVBufferRef *data_ref;
/**
* Pointer to the decomposed form of this unit.
*
* The type of this structure depends on both the codec and the
* type of this unit. May be NULL if the unit only exists in
* bitstream form.
*/
void *content;
/**
* If content is reference counted, a reference to the buffer containing
* content. Null if content is not reference counted.
*/
AVBufferRef *content_ref;
} CodedBitstreamUnit;
/**
* Coded bitstream fragment structure, combining one or more units.
*
* This is any sequence of units. It need not form some greater whole,
* though in many cases it will. For example, an H.264 access unit,
* which is composed of a sequence of H.264 NAL units.
*/
typedef struct CodedBitstreamFragment {
/**
* Pointer to the bitstream form of this fragment.
*
* May be NULL if the fragment only exists as component units.
*/
uint8_t *data;
/**
* The number of bytes in the bitstream.
*
* The number of bytes in the bitstream (including any padding bits
* in the final byte).
*/
size_t data_size;
/**
* The number of bits which should be ignored in the final byte.
*/
size_t data_bit_padding;
/**
* A reference to the buffer containing data.
*
* Must be set if data is not NULL.
*/
AVBufferRef *data_ref;
/**
* Number of units in this fragment.
*
* This may be zero if the fragment only exists in bitstream form
* and has not been decomposed.
*/
int nb_units;
/**
* Number of allocated units.
*
* Must always be >= nb_units; designed for internal use by cbs.
*/
int nb_units_allocated;
/**
* Pointer to an array of units of length nb_units_allocated.
* Only the first nb_units are valid.
*
* Must be NULL if nb_units_allocated is zero.
*/
CodedBitstreamUnit *units;
} CodedBitstreamFragment;
/**
* Context structure for coded bitstream operations.
*/
typedef struct CodedBitstreamContext {
/**
* Logging context to be passed to all av_log() calls associated
* with this context.
*/
void *log_ctx;
/**
* Internal codec-specific hooks.
*/
const struct CodedBitstreamType *codec;
/**
* Internal codec-specific data.
*
* This contains any information needed when reading/writing
* bitsteams which will not necessarily be present in a fragment.
* For example, for H.264 it contains all currently visible
* parameter sets - they are required to determine the bitstream
* syntax but need not be present in every access unit.
*/
void *priv_data;
/**
* Array of unit types which should be decomposed when reading.
*
* Types not in this list will be available in bitstream form only.
* If NULL, all supported types will be decomposed.
*/
CodedBitstreamUnitType *decompose_unit_types;
/**
* Length of the decompose_unit_types array.
*/
int nb_decompose_unit_types;
/**
* Enable trace output during read/write operations.
*/
int trace_enable;
/**
* Log level to use for trace output.
*
* From AV_LOG_*; defaults to AV_LOG_TRACE.
*/
int trace_level;
} CodedBitstreamContext;
/**
* Table of all supported codec IDs.
*
* Terminated by AV_CODEC_ID_NONE.
*/
extern const enum AVCodecID ff_cbs_all_codec_ids[];
/**
* Create and initialise a new context for the given codec.
*/
int ff_cbs_init(CodedBitstreamContext **ctx,
enum AVCodecID codec_id, void *log_ctx);
/**
* Close a context and free all internal state.
*/
void ff_cbs_close(CodedBitstreamContext **ctx);
/**
* Read the extradata bitstream found in codec parameters into a
* fragment, then split into units and decompose.
*
* This also updates the internal state, so will need to be called for
* codecs with extradata to read parameter sets necessary for further
* parsing even if the fragment itself is not desired.
*
* The fragment must have been zeroed or reset via ff_cbs_fragment_reset
* before use.
*/
int ff_cbs_read_extradata(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
const AVCodecParameters *par);
/**
* Read the data bitstream from a packet into a fragment, then
* split into units and decompose.
*
* This also updates the internal state of the coded bitstream context
* with any persistent data from the fragment which may be required to
* read following fragments (e.g. parameter sets).
*
* The fragment must have been zeroed or reset via ff_cbs_fragment_reset
* before use.
*/
int ff_cbs_read_packet(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
const AVPacket *pkt);
/**
* Read a bitstream from a memory region into a fragment, then
* split into units and decompose.
*
* This also updates the internal state of the coded bitstream context
* with any persistent data from the fragment which may be required to
* read following fragments (e.g. parameter sets).
*
* The fragment must have been zeroed or reset via ff_cbs_fragment_reset
* before use.
*/
int ff_cbs_read(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
const uint8_t *data, size_t size);
/**
* Write the content of the fragment to its own internal buffer.
*
* Writes the content of all units and then assembles them into a new
* data buffer. When modifying the content of decomposed units, this
* can be used to regenerate the bitstream form of units or the whole
* fragment so that it can be extracted for other use.
*
* This also updates the internal state of the coded bitstream context
* with any persistent data from the fragment which may be required to
* write following fragments (e.g. parameter sets).
*/
int ff_cbs_write_fragment_data(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag);
/**
* Write the bitstream of a fragment to the extradata in codec parameters.
*
* Modifies context and fragment as ff_cbs_write_fragment_data does and
* replaces any existing extradata in the structure.
*/
int ff_cbs_write_extradata(CodedBitstreamContext *ctx,
AVCodecParameters *par,
CodedBitstreamFragment *frag);
/**
* Write the bitstream of a fragment to a packet.
*
* Modifies context and fragment as ff_cbs_write_fragment_data does.
*
* On success, the packet's buf is unreferenced and its buf, data and
* size fields are set to the corresponding values from the newly updated
* fragment; other fields are not touched. On failure, the packet is not
* touched at all.
*/
int ff_cbs_write_packet(CodedBitstreamContext *ctx,
AVPacket *pkt,
CodedBitstreamFragment *frag);
/**
* Free the units contained in a fragment as well as the fragment's
* own data buffer, but not the units array itself.
*/
void ff_cbs_fragment_reset(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag);
/**
* Free the units array of a fragment in addition to what
* ff_cbs_fragment_reset does.
*/
void ff_cbs_fragment_free(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag);
/**
* Allocate a new internal content buffer of the given size in the unit.
*
* The content will be zeroed.
*/
int ff_cbs_alloc_unit_content(CodedBitstreamContext *ctx,
CodedBitstreamUnit *unit,
size_t size,
cbs: Don't set AVBuffer's opaque cbs is currently inconsistent regarding the opaque field that can be used as a special argument to av_buffer_create in order to be used during freeing the buffer: ff_cbs_alloc_unit_content and all the free functions used name this parameter as if it should contain a pointer to the unit whose content is about to be created; but both ff_cbs_alloc_unit_content as well as ff_cbs_h264_add_sei_message actually use a pointer to the CodedBitstreamContext as opaque. It should actually be neither, because it is unneeded (as is evidenced by the fact that none of the free functions use this pointer at all) and because it ties the unit's content to the lifetime of other objects, although a refcounted buffer is supposed to have its own lifetime that only ends when its reference count reaches zero. This problem manifests itself in the pointer becoming dangling. The pointer to the unit can become dangling if another unit is added to the fragment later as happens in the bitstream filters; in this case, the pointer can point to the wrong unit (if the fragment's unit array needn't be relocated) or it can point to where the array was earlier. It can also become dangling if the unit's content is meant to survive the resetting of the fragment it was originally read with. This applies to the extradata of H.264 and HEVC. The pointer to the context can become dangling if the context is closed before the content is freed. Although this doesn't seem to happen right now, it could happen, in particular if one uses different CodedBitstreamContexts for in- and output. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
5 years ago
void (*free)(void *opaque, uint8_t *content));
/**
* Allocate a new internal data buffer of the given size in the unit.
*
* The data buffer will have input padding.
*/
int ff_cbs_alloc_unit_data(CodedBitstreamContext *ctx,
CodedBitstreamUnit *unit,
size_t size);
/**
* Insert a new unit into a fragment with the given content.
*
* The content structure continues to be owned by the caller if
* content_buf is not supplied.
*/
int ff_cbs_insert_unit_content(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
int position,
CodedBitstreamUnitType type,
void *content,
AVBufferRef *content_buf);
/**
* Insert a new unit into a fragment with the given data bitstream.
*
* If data_buf is not supplied then data must have been allocated with
* av_malloc() and will become owned by the unit after this call.
*/
int ff_cbs_insert_unit_data(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
int position,
CodedBitstreamUnitType type,
uint8_t *data, size_t data_size,
AVBufferRef *data_buf);
/**
* Delete a unit from a fragment and free all memory it uses.
*
* Requires position to be >= 0 and < frag->nb_units.
*/
void ff_cbs_delete_unit(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
int position);
#endif /* AVCODEC_CBS_H */