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/*
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* Texture block compression
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* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
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* Based on public domain code by Fabian Giesen, Sean Barrett and Yann Collet.
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*
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* This file is part of Libav
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <stddef.h>
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#include <stdint.h>
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#include "libavutil/attributes.h"
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#include "libavutil/common.h"
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#include "libavutil/intreadwrite.h"
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#include "texturedsp.h"
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const static uint8_t expand5[32] = {
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0, 8, 16, 24, 33, 41, 49, 57, 66, 74, 82, 90,
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99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189,
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198, 206, 214, 222, 231, 239, 247, 255,
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};
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const static uint8_t expand6[64] = {
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0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44,
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48, 52, 56, 60, 65, 69, 73, 77, 81, 85, 89, 93,
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97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142,
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146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190,
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195, 199, 203, 207, 211, 215, 219, 223, 227, 231, 235, 239,
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243, 247, 251, 255,
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};
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const static uint8_t match5[256][2] = {
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{ 0, 0 }, { 0, 0 }, { 0, 1 }, { 0, 1 }, { 1, 0 }, { 1, 0 },
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{ 1, 0 }, { 1, 1 }, { 1, 1 }, { 2, 0 }, { 2, 0 }, { 0, 4 },
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{ 2, 1 }, { 2, 1 }, { 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 0 },
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{ 3, 1 }, { 1, 5 }, { 3, 2 }, { 3, 2 }, { 4, 0 }, { 4, 0 },
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{ 4, 1 }, { 4, 1 }, { 4, 2 }, { 4, 2 }, { 4, 2 }, { 3, 5 },
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{ 5, 1 }, { 5, 1 }, { 5, 2 }, { 4, 4 }, { 5, 3 }, { 5, 3 },
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{ 5, 3 }, { 6, 2 }, { 6, 2 }, { 6, 2 }, { 6, 3 }, { 5, 5 },
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{ 6, 4 }, { 6, 4 }, { 4, 8 }, { 7, 3 }, { 7, 3 }, { 7, 3 },
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{ 7, 4 }, { 7, 4 }, { 7, 4 }, { 7, 5 }, { 5, 9 }, { 7, 6 },
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{ 7, 6 }, { 8, 4 }, { 8, 4 }, { 8, 5 }, { 8, 5 }, { 8, 6 },
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{ 8, 6 }, { 8, 6 }, { 7, 9 }, { 9, 5 }, { 9, 5 }, { 9, 6 },
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{ 8, 8 }, { 9, 7 }, { 9, 7 }, { 9, 7 }, { 10, 6 }, { 10, 6 },
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{ 10, 6 }, { 10, 7 }, { 9, 9 }, { 10, 8 }, { 10, 8 }, { 8, 12 },
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{ 11, 7 }, { 11, 7 }, { 11, 7 }, { 11, 8 }, { 11, 8 }, { 11, 8 },
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{ 11, 9 }, { 9, 13 }, { 11, 10 }, { 11, 10 }, { 12, 8 }, { 12, 8 },
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{ 12, 9 }, { 12, 9 }, { 12, 10 }, { 12, 10 }, { 12, 10 }, { 11, 13 },
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{ 13, 9 }, { 13, 9 }, { 13, 10 }, { 12, 12 }, { 13, 11 }, { 13, 11 },
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{ 13, 11 }, { 14, 10 }, { 14, 10 }, { 14, 10 }, { 14, 11 }, { 13, 13 },
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{ 14, 12 }, { 14, 12 }, { 12, 16 }, { 15, 11 }, { 15, 11 }, { 15, 11 },
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{ 15, 12 }, { 15, 12 }, { 15, 12 }, { 15, 13 }, { 13, 17 }, { 15, 14 },
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{ 15, 14 }, { 16, 12 }, { 16, 12 }, { 16, 13 }, { 16, 13 }, { 16, 14 },
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{ 16, 14 }, { 16, 14 }, { 15, 17 }, { 17, 13 }, { 17, 13 }, { 17, 14 },
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{ 16, 16 }, { 17, 15 }, { 17, 15 }, { 17, 15 }, { 18, 14 }, { 18, 14 },
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{ 18, 14 }, { 18, 15 }, { 17, 17 }, { 18, 16 }, { 18, 16 }, { 16, 20 },
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{ 19, 15 }, { 19, 15 }, { 19, 15 }, { 19, 16 }, { 19, 16 }, { 19, 16 },
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{ 19, 17 }, { 17, 21 }, { 19, 18 }, { 19, 18 }, { 20, 16 }, { 20, 16 },
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{ 20, 17 }, { 20, 17 }, { 20, 18 }, { 20, 18 }, { 20, 18 }, { 19, 21 },
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{ 21, 17 }, { 21, 17 }, { 21, 18 }, { 20, 20 }, { 21, 19 }, { 21, 19 },
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{ 21, 19 }, { 22, 18 }, { 22, 18 }, { 22, 18 }, { 22, 19 }, { 21, 21 },
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{ 22, 20 }, { 22, 20 }, { 20, 24 }, { 23, 19 }, { 23, 19 }, { 23, 19 },
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{ 23, 20 }, { 23, 20 }, { 23, 20 }, { 23, 21 }, { 21, 25 }, { 23, 22 },
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{ 23, 22 }, { 24, 20 }, { 24, 20 }, { 24, 21 }, { 24, 21 }, { 24, 22 },
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{ 24, 22 }, { 24, 22 }, { 23, 25 }, { 25, 21 }, { 25, 21 }, { 25, 22 },
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{ 24, 24 }, { 25, 23 }, { 25, 23 }, { 25, 23 }, { 26, 22 }, { 26, 22 },
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{ 26, 22 }, { 26, 23 }, { 25, 25 }, { 26, 24 }, { 26, 24 }, { 24, 28 },
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{ 27, 23 }, { 27, 23 }, { 27, 23 }, { 27, 24 }, { 27, 24 }, { 27, 24 },
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{ 27, 25 }, { 25, 29 }, { 27, 26 }, { 27, 26 }, { 28, 24 }, { 28, 24 },
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{ 28, 25 }, { 28, 25 }, { 28, 26 }, { 28, 26 }, { 28, 26 }, { 27, 29 },
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{ 29, 25 }, { 29, 25 }, { 29, 26 }, { 28, 28 }, { 29, 27 }, { 29, 27 },
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{ 29, 27 }, { 30, 26 }, { 30, 26 }, { 30, 26 }, { 30, 27 }, { 29, 29 },
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{ 30, 28 }, { 30, 28 }, { 30, 28 }, { 31, 27 }, { 31, 27 }, { 31, 27 },
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{ 31, 28 }, { 31, 28 }, { 31, 28 }, { 31, 29 }, { 31, 29 }, { 31, 30 },
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{ 31, 30 }, { 31, 30 }, { 31, 31 }, { 31, 31 },
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};
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const static uint8_t match6[256][2] = {
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{ 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 0 }, { 1, 1 }, { 2, 0 },
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{ 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 1 }, { 4, 0 }, { 4, 0 },
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{ 4, 1 }, { 5, 0 }, { 5, 1 }, { 6, 0 }, { 6, 0 }, { 6, 1 },
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{ 7, 0 }, { 7, 0 }, { 7, 1 }, { 8, 0 }, { 8, 1 }, { 8, 1 },
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{ 8, 2 }, { 9, 1 }, { 9, 2 }, { 9, 2 }, { 9, 3 }, { 10, 2 },
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{ 10, 3 }, { 10, 3 }, { 10, 4 }, { 11, 3 }, { 11, 4 }, { 11, 4 },
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{ 11, 5 }, { 12, 4 }, { 12, 5 }, { 12, 5 }, { 12, 6 }, { 13, 5 },
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{ 13, 6 }, { 8, 16 }, { 13, 7 }, { 14, 6 }, { 14, 7 }, { 9, 17 },
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{ 14, 8 }, { 15, 7 }, { 15, 8 }, { 11, 16 }, { 15, 9 }, { 15, 10 },
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{ 16, 8 }, { 16, 9 }, { 16, 10 }, { 15, 13 }, { 17, 9 }, { 17, 10 },
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{ 17, 11 }, { 15, 16 }, { 18, 10 }, { 18, 11 }, { 18, 12 }, { 16, 16 },
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{ 19, 11 }, { 19, 12 }, { 19, 13 }, { 17, 17 }, { 20, 12 }, { 20, 13 },
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{ 20, 14 }, { 19, 16 }, { 21, 13 }, { 21, 14 }, { 21, 15 }, { 20, 17 },
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{ 22, 14 }, { 22, 15 }, { 25, 10 }, { 22, 16 }, { 23, 15 }, { 23, 16 },
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{ 26, 11 }, { 23, 17 }, { 24, 16 }, { 24, 17 }, { 27, 12 }, { 24, 18 },
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{ 25, 17 }, { 25, 18 }, { 28, 13 }, { 25, 19 }, { 26, 18 }, { 26, 19 },
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{ 29, 14 }, { 26, 20 }, { 27, 19 }, { 27, 20 }, { 30, 15 }, { 27, 21 },
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{ 28, 20 }, { 28, 21 }, { 28, 21 }, { 28, 22 }, { 29, 21 }, { 29, 22 },
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{ 24, 32 }, { 29, 23 }, { 30, 22 }, { 30, 23 }, { 25, 33 }, { 30, 24 },
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{ 31, 23 }, { 31, 24 }, { 27, 32 }, { 31, 25 }, { 31, 26 }, { 32, 24 },
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{ 32, 25 }, { 32, 26 }, { 31, 29 }, { 33, 25 }, { 33, 26 }, { 33, 27 },
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{ 31, 32 }, { 34, 26 }, { 34, 27 }, { 34, 28 }, { 32, 32 }, { 35, 27 },
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{ 35, 28 }, { 35, 29 }, { 33, 33 }, { 36, 28 }, { 36, 29 }, { 36, 30 },
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{ 35, 32 }, { 37, 29 }, { 37, 30 }, { 37, 31 }, { 36, 33 }, { 38, 30 },
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{ 38, 31 }, { 41, 26 }, { 38, 32 }, { 39, 31 }, { 39, 32 }, { 42, 27 },
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{ 39, 33 }, { 40, 32 }, { 40, 33 }, { 43, 28 }, { 40, 34 }, { 41, 33 },
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{ 41, 34 }, { 44, 29 }, { 41, 35 }, { 42, 34 }, { 42, 35 }, { 45, 30 },
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{ 42, 36 }, { 43, 35 }, { 43, 36 }, { 46, 31 }, { 43, 37 }, { 44, 36 },
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{ 44, 37 }, { 44, 37 }, { 44, 38 }, { 45, 37 }, { 45, 38 }, { 40, 48 },
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{ 45, 39 }, { 46, 38 }, { 46, 39 }, { 41, 49 }, { 46, 40 }, { 47, 39 },
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{ 47, 40 }, { 43, 48 }, { 47, 41 }, { 47, 42 }, { 48, 40 }, { 48, 41 },
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{ 48, 42 }, { 47, 45 }, { 49, 41 }, { 49, 42 }, { 49, 43 }, { 47, 48 },
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{ 50, 42 }, { 50, 43 }, { 50, 44 }, { 48, 48 }, { 51, 43 }, { 51, 44 },
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{ 51, 45 }, { 49, 49 }, { 52, 44 }, { 52, 45 }, { 52, 46 }, { 51, 48 },
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{ 53, 45 }, { 53, 46 }, { 53, 47 }, { 52, 49 }, { 54, 46 }, { 54, 47 },
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{ 57, 42 }, { 54, 48 }, { 55, 47 }, { 55, 48 }, { 58, 43 }, { 55, 49 },
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{ 56, 48 }, { 56, 49 }, { 59, 44 }, { 56, 50 }, { 57, 49 }, { 57, 50 },
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{ 60, 45 }, { 57, 51 }, { 58, 50 }, { 58, 51 }, { 61, 46 }, { 58, 52 },
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{ 59, 51 }, { 59, 52 }, { 62, 47 }, { 59, 53 }, { 60, 52 }, { 60, 53 },
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{ 60, 53 }, { 60, 54 }, { 61, 53 }, { 61, 54 }, { 61, 54 }, { 61, 55 },
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{ 62, 54 }, { 62, 55 }, { 62, 55 }, { 62, 56 }, { 63, 55 }, { 63, 56 },
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{ 63, 56 }, { 63, 57 }, { 63, 58 }, { 63, 59 }, { 63, 59 }, { 63, 60 },
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{ 63, 61 }, { 63, 62 }, { 63, 62 }, { 63, 63 },
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};
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/* Multiplication over 8 bit emulation */
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#define mul8(a, b) (a * b + 128 + ((a * b + 128) >> 8)) >> 8
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/* Conversion from rgb24 to rgb565 */
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#define rgb2rgb565(r, g, b) \
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(mul8(r, 31) << 11) | (mul8(g, 63) << 5) | (mul8(b, 31) << 0)
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/* Linear interpolation at 1/3 point between a and b */
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#define lerp13(a, b) (2 * a + b) / 3
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/* Linear interpolation on an RGB pixel */
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static inline void lerp13rgb(uint8_t *out, uint8_t *p1, uint8_t *p2)
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{
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out[0] = lerp13(p1[0], p2[0]);
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out[1] = lerp13(p1[1], p2[1]);
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out[2] = lerp13(p1[2], p2[2]);
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}
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/* Conversion from rgb565 to rgb24 */
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static inline void rgb5652rgb(uint8_t *out, uint16_t v)
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{
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int rv = (v & 0xf800) >> 11;
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int gv = (v & 0x07e0) >> 5;
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int bv = (v & 0x001f) >> 0;
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out[0] = expand5[rv];
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out[1] = expand6[gv];
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out[2] = expand5[bv];
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out[3] = 0;
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}
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/* Color matching function */
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static unsigned int match_colors(const uint8_t *block, ptrdiff_t stride,
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uint16_t c0, uint16_t c1)
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{
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uint32_t mask = 0;
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int dirr, dirg, dirb;
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int dots[16];
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int stops[4];
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int x, y, k = 0;
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int c0_point, half_point, c3_point;
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uint8_t color[16];
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const int indexMap[8] = {
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0 << 30, 2 << 30, 0 << 30, 2 << 30,
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3 << 30, 3 << 30, 1 << 30, 1 << 30,
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};
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/* Fill color and compute direction for each component */
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rgb5652rgb(color + 0, c0);
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rgb5652rgb(color + 4, c1);
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lerp13rgb(color + 8, color + 0, color + 4);
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lerp13rgb(color + 12, color + 4, color + 0);
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dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
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dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
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dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
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for (y = 0; y < 4; y++) {
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for (x = 0; x < 4; x++)
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dots[k++] = block[0 + x * 4 + y * stride] * dirr +
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block[1 + x * 4 + y * stride] * dirg +
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block[2 + x * 4 + y * stride] * dirb;
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stops[y] = color[0 + y * 4] * dirr +
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color[1 + y * 4] * dirg +
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color[2 + y * 4] * dirb;
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}
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/* Think of the colors as arranged on a line; project point onto that line,
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* then choose next color out of available ones. we compute the crossover
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* points for 'best color in top half'/'best in bottom half' and then
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* the same inside that subinterval.
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*
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* Relying on this 1d approximation isn't always optimal in terms of
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* euclidean distance, but it's very close and a lot faster.
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*
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* http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html */
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c0_point = (stops[1] + stops[3]) >> 1;
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half_point = (stops[3] + stops[2]) >> 1;
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c3_point = (stops[2] + stops[0]) >> 1;
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for (x = 0; x < 16; x++) {
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int dot = dots[x];
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int bits = (dot < half_point ? 4 : 0) |
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(dot < c0_point ? 2 : 0) |
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(dot < c3_point ? 1 : 0);
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mask >>= 2;
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mask |= indexMap[bits];
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}
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return mask;
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}
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/* Color optimization function */
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static void optimize_colors(const uint8_t *block, ptrdiff_t stride,
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uint16_t *pmax16, uint16_t *pmin16)
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{
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const uint8_t *minp;
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const uint8_t *maxp;
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const int iter_power = 4;
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double magn;
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int v_r, v_g, v_b;
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float covf[6], vfr, vfg, vfb;
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int mind, maxd;
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int cov[6] = { 0 };
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int mu[3], min[3], max[3];
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int ch, iter, x, y;
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/* Determine color distribution */
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for (ch = 0; ch < 3; ch++) {
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const uint8_t *bp = &block[ch];
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int muv, minv, maxv;
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muv = minv = maxv = bp[0];
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for (y = 0; y < 4; y++) {
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for (x = 4; x < 4; x += 4) {
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muv += bp[x * 4 + y * stride];
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if (bp[x] < minv)
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minv = bp[x * 4 + y * stride];
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else if (bp[x] > maxv)
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maxv = bp[x * 4 + y * stride];
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}
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}
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mu[ch] = (muv + 8) >> 4;
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min[ch] = minv;
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max[ch] = maxv;
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}
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|
|
|
|
|
|
/* Determine covariance matrix */
|
|
|
|
for (y = 0; y < 4; y++) {
|
|
|
|
for (x = 0; x < 4; x++) {
|
|
|
|
int r = block[x * 4 + stride * y + 0] - mu[0];
|
|
|
|
int g = block[x * 4 + stride * y + 1] - mu[1];
|
|
|
|
int b = block[x * 4 + stride * y + 2] - mu[2];
|
|
|
|
|
|
|
|
cov[0] += r * r;
|
|
|
|
cov[1] += r * g;
|
|
|
|
cov[2] += r * b;
|
|
|
|
cov[3] += g * g;
|
|
|
|
cov[4] += g * b;
|
|
|
|
cov[5] += b * b;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Convert covariance matrix to float, find principal axis via power iter */
|
|
|
|
for (x = 0; x < 6; x++)
|
|
|
|
covf[x] = cov[x] / 255.0f;
|
|
|
|
|
|
|
|
vfr = (float) (max[0] - min[0]);
|
|
|
|
vfg = (float) (max[1] - min[1]);
|
|
|
|
vfb = (float) (max[2] - min[2]);
|
|
|
|
|
|
|
|
for (iter = 0; iter < iter_power; iter++) {
|
|
|
|
float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
|
|
|
|
float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
|
|
|
|
float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
|
|
|
|
|
|
|
|
vfr = r;
|
|
|
|
vfg = g;
|
|
|
|
vfb = b;
|
|
|
|
}
|
|
|
|
|
|
|
|
magn = fabs(vfr);
|
|
|
|
if (fabs(vfg) > magn)
|
|
|
|
magn = fabs(vfg);
|
|
|
|
if (fabs(vfb) > magn)
|
|
|
|
magn = fabs(vfb);
|
|
|
|
|
|
|
|
/* if magnitudo is too small, default to luminance */
|
|
|
|
if (magn < 4.0f) {
|
|
|
|
/* JPEG YCbCr luma coefs, scaled by 1000 */
|
|
|
|
v_r = 299;
|
|
|
|
v_g = 587;
|
|
|
|
v_b = 114;
|
|
|
|
} else {
|
|
|
|
magn = 512.0 / magn;
|
|
|
|
v_r = (int) (vfr * magn);
|
|
|
|
v_g = (int) (vfg * magn);
|
|
|
|
v_b = (int) (vfb * magn);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Pick colors at extreme points */
|
|
|
|
mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b;
|
|
|
|
minp = maxp = block;
|
|
|
|
for (y = 0; y < 4; y++) {
|
|
|
|
for (x = 0; x < 4; x++) {
|
|
|
|
int dot = block[x * 4 + y * stride + 0] * v_r +
|
|
|
|
block[x * 4 + y * stride + 1] * v_g +
|
|
|
|
block[x * 4 + y * stride + 2] * v_b;
|
|
|
|
|
|
|
|
if (dot < mind) {
|
|
|
|
mind = dot;
|
|
|
|
minp = block + x * 4 + y * stride;
|
|
|
|
} else if (dot > maxd) {
|
|
|
|
maxd = dot;
|
|
|
|
maxp = block + x * 4 + y * stride;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*pmax16 = rgb2rgb565(maxp[0], maxp[1], maxp[2]);
|
|
|
|
*pmin16 = rgb2rgb565(minp[0], minp[1], minp[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Try to optimize colors to suit block contents better, by solving
|
|
|
|
* a least squares system via normal equations + Cramer's rule. */
|
|
|
|
static int refine_colors(const uint8_t *block, ptrdiff_t stride,
|
|
|
|
uint16_t *pmax16, uint16_t *pmin16, uint32_t mask)
|
|
|
|
{
|
|
|
|
uint32_t cm = mask;
|
|
|
|
uint16_t oldMin = *pmin16;
|
|
|
|
uint16_t oldMax = *pmax16;
|
|
|
|
uint16_t min16, max16;
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
/* Additional magic to save a lot of multiplies in the accumulating loop.
|
|
|
|
* The tables contain precomputed products of weights for least squares
|
|
|
|
* system, accumulated inside one 32-bit register */
|
|
|
|
const int w1tab[4] = { 3, 0, 2, 1 };
|
|
|
|
const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };
|
|
|
|
|
|
|
|
/* Check if all pixels have the same index */
|
|
|
|
if ((mask ^ (mask << 2)) < 4) {
|
|
|
|
/* If so, linear system would be singular; solve using optimal
|
|
|
|
* single-color match on average color. */
|
|
|
|
int r = 8, g = 8, b = 8;
|
|
|
|
for (y = 0; y < 4; y++) {
|
|
|
|
for (x = 0; x < 4; x++) {
|
|
|
|
r += block[0 + x * 4 + y * stride];
|
|
|
|
g += block[1 + x * 4 + y * stride];
|
|
|
|
b += block[2 + x * 4 + y * stride];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
r >>= 4;
|
|
|
|
g >>= 4;
|
|
|
|
b >>= 4;
|
|
|
|
|
|
|
|
max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
|
|
|
|
min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
|
|
|
|
} else {
|
|
|
|
float fr, fg, fb;
|
|
|
|
int at1_r = 0, at1_g = 0, at1_b = 0;
|
|
|
|
int at2_r = 0, at2_g = 0, at2_b = 0;
|
|
|
|
int akku = 0;
|
|
|
|
int xx, xy, yy;
|
|
|
|
|
|
|
|
for (y = 0; y < 4; y++) {
|
|
|
|
for (x = 0; x < 4; x++) {
|
|
|
|
int step = cm & 3;
|
|
|
|
int w1 = w1tab[step];
|
|
|
|
int r = block[0 + x * 4 + y * stride];
|
|
|
|
int g = block[1 + x * 4 + y * stride];
|
|
|
|
int b = block[2 + x * 4 + y * stride];
|
|
|
|
|
|
|
|
akku += prods[step];
|
|
|
|
at1_r += w1 * r;
|
|
|
|
at1_g += w1 * g;
|
|
|
|
at1_b += w1 * b;
|
|
|
|
at2_r += r;
|
|
|
|
at2_g += g;
|
|
|
|
at2_b += b;
|
|
|
|
|
|
|
|
cm >>= 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
at2_r = 3 * at2_r - at1_r;
|
|
|
|
at2_g = 3 * at2_g - at1_g;
|
|
|
|
at2_b = 3 * at2_b - at1_b;
|
|
|
|
|
|
|
|
/* Extract solutions and decide solvability */
|
|
|
|
xx = akku >> 16;
|
|
|
|
yy = (akku >> 8) & 0xFF;
|
|
|
|
xy = (akku >> 0) & 0xFF;
|
|
|
|
|
|
|
|
fr = 3.0f * 31.0f / 255.0f / (xx * yy - xy * xy);
|
|
|
|
fg = fr * 63.0f / 31.0f;
|
|
|
|
fb = fr;
|
|
|
|
|
|
|
|
/* Solve */
|
|
|
|
max16 = av_clip_uintp2((at1_r * yy - at2_r * xy) * fr + 0.5f, 5) << 11;
|
|
|
|
max16 |= av_clip_uintp2((at1_g * yy - at2_g * xy) * fg + 0.5f, 6) << 5;
|
|
|
|
max16 |= av_clip_uintp2((at1_b * yy - at2_b * xy) * fb + 0.5f, 5) << 0;
|
|
|
|
|
|
|
|
min16 = av_clip_uintp2((at2_r * xx - at1_r * xy) * fr + 0.5f, 5) << 11;
|
|
|
|
min16 |= av_clip_uintp2((at2_g * xx - at1_g * xy) * fg + 0.5f, 6) << 5;
|
|
|
|
min16 |= av_clip_uintp2((at2_b * xx - at1_b * xy) * fb + 0.5f, 5) << 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
*pmin16 = min16;
|
|
|
|
*pmax16 = max16;
|
|
|
|
return oldMin != min16 || oldMax != max16;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Check if input block is a constant color */
|
|
|
|
static int constant_color(const uint8_t *block, ptrdiff_t stride)
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
uint32_t first = AV_RL32(block);
|
|
|
|
|
|
|
|
for (y = 0; y < 4; y++)
|
|
|
|
for (x = 0; x < 4; x++)
|
|
|
|
if (first != AV_RL32(block + x * 4 + y * stride))
|
|
|
|
return 0;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Main color compression function */
|
|
|
|
static void compress_color(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
|
|
|
|
{
|
|
|
|
uint32_t mask;
|
|
|
|
uint16_t max16, min16;
|
|
|
|
int constant = constant_color(block, stride);
|
|
|
|
|
|
|
|
/* Constant color will load values from tables */
|
|
|
|
if (constant) {
|
|
|
|
int r = block[0];
|
|
|
|
int g = block[1];
|
|
|
|
int b = block[2];
|
|
|
|
mask = 0xAAAAAAAA;
|
|
|
|
max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
|
|
|
|
min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
|
|
|
|
} else {
|
|
|
|
int refine;
|
|
|
|
|
|
|
|
/* Otherwise find pca and map along principal axis */
|
|
|
|
optimize_colors(block, stride, &max16, &min16);
|
|
|
|
if (max16 != min16)
|
|
|
|
mask = match_colors(block, stride, max16, min16);
|
|
|
|
else
|
|
|
|
mask = 0;
|
|
|
|
|
|
|
|
/* One pass refinement */
|
|
|
|
refine = refine_colors(block, stride, &max16, &min16, mask);
|
|
|
|
if (refine) {
|
|
|
|
if (max16 != min16)
|
|
|
|
mask = match_colors(block, stride, max16, min16);
|
|
|
|
else
|
|
|
|
mask = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Finally write the color block */
|
|
|
|
if (max16 < min16) {
|
|
|
|
FFSWAP(uint16_t, min16, max16);
|
|
|
|
mask ^= 0x55555555;
|
|
|
|
}
|
|
|
|
|
|
|
|
AV_WL16(dst + 0, max16);
|
|
|
|
AV_WL16(dst + 2, min16);
|
|
|
|
AV_WL32(dst + 4, mask);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Alpha compression function */
|
|
|
|
static void compress_alpha(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
int dist, bias, dist4, dist2;
|
|
|
|
int mn, mx;
|
|
|
|
int bits = 0;
|
|
|
|
int mask = 0;
|
|
|
|
|
|
|
|
memset(dst, 0, 8);
|
|
|
|
|
|
|
|
/* Find min/max color */
|
|
|
|
mn = mx = block[3];
|
|
|
|
for (y = 0; y < 4; y++) {
|
|
|
|
for (x = 0; x < 4; x++) {
|
|
|
|
int val = block[3 + x * 4 + y * stride];
|
|
|
|
if (val < mn)
|
|
|
|
mn = val;
|
|
|
|
else if (val > mx)
|
|
|
|
mx = val;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Encode them */
|
|
|
|
dst[0] = (uint8_t) mx;
|
|
|
|
dst[1] = (uint8_t) mn;
|
|
|
|
dst += 2;
|
|
|
|
|
|
|
|
/* Mono-alpha shortcut */
|
|
|
|
if (mn == mx)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* Determine bias and emit color indices.
|
|
|
|
* Given the choice of mx/mn, these indices are optimal:
|
|
|
|
* fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination */
|
|
|
|
dist = mx - mn;
|
|
|
|
|
|
|
|
dist4 = dist * 4;
|
|
|
|
dist2 = dist * 2;
|
|
|
|
if (dist < 8)
|
|
|
|
bias = dist - 1 - mn * 7;
|
|
|
|
else
|
|
|
|
bias = dist / 2 + 2 - mn * 7;
|
|
|
|
|
|
|
|
for (y = 0; y < 4; y++) {
|
|
|
|
for (x = 0; x < 4; x++) {
|
|
|
|
int alp = block[3 + x * 4 + y * stride] * 7 + bias;
|
|
|
|
int ind, tmp;
|
|
|
|
|
|
|
|
/* This is a "linear scale" lerp factor between 0 (val=min)
|
|
|
|
* and 7 (val=max) to select index. */
|
|
|
|
tmp = (alp >= dist4) ? -1 : 0;
|
|
|
|
ind = tmp & 4;
|
|
|
|
alp -= dist4 & tmp;
|
|
|
|
tmp = (alp >= dist2) ? -1 : 0;
|
|
|
|
ind += tmp & 2;
|
|
|
|
alp -= dist2 & tmp;
|
|
|
|
ind += (alp >= dist);
|
|
|
|
|
|
|
|
/* Turn linear scale into DXT index (0/1 are extreme points) */
|
|
|
|
ind = -ind & 7;
|
|
|
|
ind ^= (2 > ind);
|
|
|
|
|
|
|
|
/* Write index */
|
|
|
|
mask |= ind << bits;
|
|
|
|
bits += 3;
|
|
|
|
if (bits >= 8) {
|
|
|
|
*dst++ = mask;
|
|
|
|
mask >>= 8;
|
|
|
|
bits -= 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Convert a RGBA buffer to unscaled YCoCg.
|
|
|
|
* Scale is usually introduced to avoid banding over a certain range of colors,
|
|
|
|
* but this version of the algorithm does not introduce it as much as other
|
|
|
|
* implementations, allowing for a simpler and faster conversion.
|
|
|
|
*/
|
|
|
|
static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel)
|
|
|
|
{
|
|
|
|
int r = pixel[0];
|
|
|
|
int g = (pixel[1] + 1) >> 1;
|
|
|
|
int b = pixel[2];
|
|
|
|
int t = (2 + r + b) >> 2;
|
|
|
|
|
|
|
|
int y = av_clip_uint8(g + t);
|
|
|
|
int co = av_clip_uint8(128 + ((r - b + 1) >> 1));
|
|
|
|
int cg = av_clip_uint8(128 + g - t);
|
|
|
|
|
|
|
|
dst[0] = (uint8_t) co;
|
|
|
|
dst[1] = (uint8_t) cg;
|
|
|
|
dst[2] = 0;
|
|
|
|
dst[3] = (uint8_t) y;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Compress one block of RGBA pixels in a DXT1 texture and store the
|
|
|
|
* resulting bytes in 'dst'. Alpha is not preserved.
|
|
|
|
*
|
|
|
|
* @param dst output buffer.
|
|
|
|
* @param stride scanline in bytes.
|
|
|
|
* @param block block to compress.
|
|
|
|
* @return how much texture data has been written.
|
|
|
|
*/
|
|
|
|
static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
|
|
|
|
{
|
|
|
|
compress_color(dst, stride, block);
|
|
|
|
|
|
|
|
return 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Compress one block of RGBA pixels in a DXT5 texture and store the
|
|
|
|
* resulting bytes in 'dst'. Alpha is preserved.
|
|
|
|
*
|
|
|
|
* @param dst output buffer.
|
|
|
|
* @param stride scanline in bytes.
|
|
|
|
* @param block block to compress.
|
|
|
|
* @return how much texture data has been written.
|
|
|
|
*/
|
|
|
|
static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
|
|
|
|
{
|
|
|
|
compress_alpha(dst, stride, block);
|
|
|
|
compress_color(dst + 8, stride, block);
|
|
|
|
|
|
|
|
return 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Compress one block of RGBA pixels in a DXT5-YCoCg texture and store the
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* resulting bytes in 'dst'. Alpha is not preserved.
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*
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* @param dst output buffer.
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* @param stride scanline in bytes.
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* @param block block to compress.
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* @return how much texture data has been written.
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*/
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static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
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{
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int x, y;
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uint8_t reorder[64];
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/* Reorder the components and then run a normal DXT5 compression. */
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for (y = 0; y < 4; y++)
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for (x = 0; x < 4; x++)
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rgba2ycocg(reorder + x * 4 + y * 16, block + x * 4 + y * stride);
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compress_alpha(dst + 0, 16, reorder);
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compress_color(dst + 8, 16, reorder);
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return 16;
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}
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av_cold void ff_texturedspenc_init(TextureDSPContext *c)
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{
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c->dxt1_block = dxt1_block;
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c->dxt5_block = dxt5_block;
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c->dxt5ys_block = dxt5ys_block;
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}
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