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/*
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* Immersive Audio Model and Formats common helpers and structs
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* Copyright (c) 2023 James Almer <jamrial@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFORMAT_IAMF_H
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#define AVFORMAT_IAMF_H
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#include <stddef.h>
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#include <stdint.h>
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#include "libavutil/channel_layout.h"
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#include "libavutil/iamf.h"
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#include "libavcodec/codec_id.h"
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#include "libavcodec/codec_par.h"
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#define MAX_IAMF_OBU_HEADER_SIZE (1 + 8 * 3)
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// OBU types (section 3.2).
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enum IAMF_OBU_Type {
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IAMF_OBU_IA_CODEC_CONFIG = 0,
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IAMF_OBU_IA_AUDIO_ELEMENT = 1,
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IAMF_OBU_IA_MIX_PRESENTATION = 2,
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IAMF_OBU_IA_PARAMETER_BLOCK = 3,
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IAMF_OBU_IA_TEMPORAL_DELIMITER = 4,
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IAMF_OBU_IA_AUDIO_FRAME = 5,
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IAMF_OBU_IA_AUDIO_FRAME_ID0 = 6,
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IAMF_OBU_IA_AUDIO_FRAME_ID1 = 7,
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IAMF_OBU_IA_AUDIO_FRAME_ID2 = 8,
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IAMF_OBU_IA_AUDIO_FRAME_ID3 = 9,
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IAMF_OBU_IA_AUDIO_FRAME_ID4 = 10,
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IAMF_OBU_IA_AUDIO_FRAME_ID5 = 11,
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IAMF_OBU_IA_AUDIO_FRAME_ID6 = 12,
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IAMF_OBU_IA_AUDIO_FRAME_ID7 = 13,
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IAMF_OBU_IA_AUDIO_FRAME_ID8 = 14,
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IAMF_OBU_IA_AUDIO_FRAME_ID9 = 15,
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IAMF_OBU_IA_AUDIO_FRAME_ID10 = 16,
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IAMF_OBU_IA_AUDIO_FRAME_ID11 = 17,
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IAMF_OBU_IA_AUDIO_FRAME_ID12 = 18,
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IAMF_OBU_IA_AUDIO_FRAME_ID13 = 19,
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IAMF_OBU_IA_AUDIO_FRAME_ID14 = 20,
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IAMF_OBU_IA_AUDIO_FRAME_ID15 = 21,
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IAMF_OBU_IA_AUDIO_FRAME_ID16 = 22,
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IAMF_OBU_IA_AUDIO_FRAME_ID17 = 23,
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// 24~30 reserved.
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IAMF_OBU_IA_SEQUENCE_HEADER = 31,
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};
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typedef struct IAMFCodecConfig {
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unsigned codec_config_id;
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enum AVCodecID codec_id;
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uint32_t codec_tag;
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unsigned nb_samples;
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int seek_preroll;
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int sample_rate;
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int extradata_size;
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uint8_t *extradata;
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} IAMFCodecConfig;
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typedef struct IAMFLayer {
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unsigned int substream_count;
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unsigned int coupled_substream_count;
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} IAMFLayer;
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typedef struct IAMFSubStream {
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unsigned int audio_substream_id;
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// demux
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AVCodecParameters *codecpar;
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} IAMFSubStream;
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typedef struct IAMFAudioElement {
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AVIAMFAudioElement *element;
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unsigned int audio_element_id;
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IAMFSubStream *substreams;
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unsigned int nb_substreams;
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unsigned int codec_config_id;
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// mux
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IAMFLayer *layers;
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unsigned int nb_layers;
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} IAMFAudioElement;
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typedef struct IAMFMixPresentation {
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AVIAMFMixPresentation *mix;
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unsigned int mix_presentation_id;
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// demux
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unsigned int count_label;
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char **language_label;
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} IAMFMixPresentation;
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typedef struct IAMFParamDefinition {
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const IAMFAudioElement *audio_element;
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AVIAMFParamDefinition *param;
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int mode;
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size_t param_size;
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} IAMFParamDefinition;
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typedef struct IAMFContext {
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IAMFCodecConfig **codec_configs;
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int nb_codec_configs;
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IAMFAudioElement **audio_elements;
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int nb_audio_elements;
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IAMFMixPresentation **mix_presentations;
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int nb_mix_presentations;
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IAMFParamDefinition **param_definitions;
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int nb_param_definitions;
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} IAMFContext;
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enum IAMF_Anchor_Element {
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IAMF_ANCHOR_ELEMENT_UNKNWONW,
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IAMF_ANCHOR_ELEMENT_DIALOGUE,
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IAMF_ANCHOR_ELEMENT_ALBUM,
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};
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enum IAMF_Sound_System {
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SOUND_SYSTEM_A_0_2_0 = 0, // "Loudspeaker configuration for Sound System A"
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SOUND_SYSTEM_B_0_5_0 = 1, // "Loudspeaker configuration for Sound System B"
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SOUND_SYSTEM_C_2_5_0 = 2, // "Loudspeaker configuration for Sound System C"
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SOUND_SYSTEM_D_4_5_0 = 3, // "Loudspeaker configuration for Sound System D"
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SOUND_SYSTEM_E_4_5_1 = 4, // "Loudspeaker configuration for Sound System E"
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SOUND_SYSTEM_F_3_7_0 = 5, // "Loudspeaker configuration for Sound System F"
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SOUND_SYSTEM_G_4_9_0 = 6, // "Loudspeaker configuration for Sound System G"
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SOUND_SYSTEM_H_9_10_3 = 7, // "Loudspeaker configuration for Sound System H"
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SOUND_SYSTEM_I_0_7_0 = 8, // "Loudspeaker configuration for Sound System I"
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SOUND_SYSTEM_J_4_7_0 = 9, // "Loudspeaker configuration for Sound System J"
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SOUND_SYSTEM_10_2_7_0 = 10, // "Loudspeaker configuration for Sound System I" + Ltf + Rtf
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SOUND_SYSTEM_11_2_3_0 = 11, // Front subset of "Loudspeaker configuration for Sound System J"
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SOUND_SYSTEM_12_0_1_0 = 12, // Mono
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};
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struct IAMFSoundSystemMap {
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enum IAMF_Sound_System id;
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AVChannelLayout layout;
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};
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extern const AVChannelLayout ff_iamf_scalable_ch_layouts[10];
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extern const struct IAMFSoundSystemMap ff_iamf_sound_system_map[13];
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void ff_iamf_free_audio_element(IAMFAudioElement **paudio_element);
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void ff_iamf_free_mix_presentation(IAMFMixPresentation **pmix_presentation);
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void ff_iamf_uninit_context(IAMFContext *c);
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#endif /* AVFORMAT_IAMF_H */
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