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avcodec/refstruct: Add simple API for refcounted objects For now, this API is supposed to replace all the internal uses of reference counted objects in libavcodec; "internal" here means that the object is created in libavcodec and is never put directly in the hands of anyone outside of it. It is intended to be made public eventually, but for now I enjoy the ability to modify it freely. Several shortcomings of the AVBuffer API motivated this API: a) The unnecessary allocations (and ensuing error checks) when using the API. Besides the need for runtime checks it imposes upon the developer the burden of thinking through what happens in case an error happens. Furthermore, these error paths are typically not covered by FATE. b) The AVBuffer API is designed with buffers and not with objects in mind: The type for the actual buffers used is uint8_t*; it pretends to be able to make buffers writable, but this is wrong in case the buffer is not a POD. Another instance of this thinking is the lack of a reset callback in the AVBufferPool API. c) The AVBuffer API incurs unnecessary indirections by going through the AVBufferRef.data pointer. In case the user tries to avoid this indirection and stores a pointer to AVBuffer.data separately (which also allows to use the correct type), the user has to keep these two pointers in sync in case they can change (and in any case has two pointers occupying space in the containing context). See the following commit using this API for H.264 parameter sets for an example of the removal of such syncing code as well as the casts involved in the parts where only the AVBufferRef* pointer was stored. d) Given that the AVBuffer API allows custom allocators, creating refcounted objects with dedicated free functions often involves a lot of boilerplate like this: obj = av_mallocz(sizeof(*obj)); ref = av_buffer_create((uint8_t*)obj, sizeof(*obj), free_func, opaque, 0); if (!ref) { av_free(obj); return AVERROR(ENOMEM); } (There is also a corresponding av_free() at the end of free_func().) This is now just obj = ff_refstruct_alloc_ext(sizeof(*obj), 0, opaque, free_func); if (!obj) return AVERROR(ENOMEM); See the subsequent patch for the framepool (i.e. get_buffer.c) for an example. This API does things differently; it is designed to be lightweight* as well as geared to the common case where the allocator of the underlying object does not matter as long as it is big enough and suitably aligned. This allows to allocate the user data together with the API's bookkeeping data which avoids an allocation as well as the need for separate pointers to the user data and the API's bookkeeping data. This entails that the actual allocation of the object is performed by RefStruct, not the user. This is responsible for avoiding the boilerplate code mentioned in d). As a downside, custom allocators are not supported, but it will become apparent in subsequent commits that there are enough usecases to make it worthwhile. Another advantage of this API is that one only needs to include the relevant header if one uses the API and not when one includes the header or some other component that uses it. This is because there is no RefStruct type analog of AVBufferRef. This brings with it one further downside: It is not apparent from the pointer itself whether the underlying object is managed by the RefStruct API or whether this pointer is a reference to it (or merely a pointer to it). Finally, this API supports const-qualified opaque pointees; this will allow to avoid casting const away by the CBS code. *: Basically the only exception to the you-only-pay-for-what-you-use rule is that it always uses atomics for the refcount. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2 years ago
/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_REFSTRUCT_H
#define AVCODEC_REFSTRUCT_H
#include <stddef.h>
/**
* RefStruct is an API for creating reference-counted objects
* with minimal overhead. The API is designed for objects,
* not buffers like the AVBuffer API. The main differences
* to the AVBuffer API are as follows:
*
* - It uses void* instead of uint8_t* as its base type due to
* its focus on objects.
* - There are no equivalents of AVBuffer and AVBufferRef.
* E.g. there is no way to get the usable size of the object:
* The user is supposed to know what is at the other end of
* the pointer. It also avoids one level of indirection.
* - Custom allocators are not supported. This allows to simplify
* the implementation and reduce the amount of allocations.
* - It also has the advantage that the user's free callback need
* only free the resources owned by the object, but not the
* object itself.
* - Because referencing (and replacing) an object managed by the
* RefStruct API does not involve allocations, they can not fail
* and therefore need not be checked.
*
* @note Referencing and unreferencing the buffers is thread-safe and thus
* may be done from multiple threads simultaneously without any need for
* additional locking.
*/
/**
* This union is used for all opaque parameters in this API to spare the user
* to cast const away in case the opaque to use is const-qualified.
*
* The functions provided by this API with an FFRefStructOpaque come in pairs
* named foo_c and foo. The foo function accepts void* as opaque and is just
* a wrapper around the foo_c function; "_c" means "(potentially) const".
*/
typedef union {
void *nc;
const void *c;
} FFRefStructOpaque;
/**
* If this flag is set in ff_refstruct_alloc_ext_c(), the object will not
* be initially zeroed.
*/
#define FF_REFSTRUCT_FLAG_NO_ZEROING (1 << 0)
/**
* Allocate a refcounted object of usable size `size` managed via
* the RefStruct API.
*
* By default (in the absence of flags to the contrary),
* the returned object is initially zeroed.
*
* @param size Desired usable size of the returned object.
* @param flags A bitwise combination of FF_REFSTRUCT_FLAG_* flags.
* @param opaque A pointer that will be passed to the free_cb callback.
* @param free_cb A callback for freeing this object's content
* when its reference count reaches zero;
* it must not free the object itself.
* @return A pointer to an object of the desired size or NULL on failure.
*/
void *ff_refstruct_alloc_ext_c(size_t size, unsigned flags, FFRefStructOpaque opaque,
void (*free_cb)(FFRefStructOpaque opaque, void *obj));
/**
* A wrapper around ff_refstruct_alloc_ext_c() for the common case
* of a non-const qualified opaque.
*
* @see ff_refstruct_alloc_ext_c()
*/
static inline
void *ff_refstruct_alloc_ext(size_t size, unsigned flags, void *opaque,
void (*free_cb)(FFRefStructOpaque opaque, void *obj))
{
return ff_refstruct_alloc_ext_c(size, flags, (FFRefStructOpaque){.nc = opaque},
free_cb);
}
/**
* Equivalent to ff_refstruct_alloc_ext(size, 0, NULL, NULL)
*/
static inline
void *ff_refstruct_allocz(size_t size)
{
return ff_refstruct_alloc_ext(size, 0, NULL, NULL);
}
avcodec/refstruct: Add simple API for refcounted objects For now, this API is supposed to replace all the internal uses of reference counted objects in libavcodec; "internal" here means that the object is created in libavcodec and is never put directly in the hands of anyone outside of it. It is intended to be made public eventually, but for now I enjoy the ability to modify it freely. Several shortcomings of the AVBuffer API motivated this API: a) The unnecessary allocations (and ensuing error checks) when using the API. Besides the need for runtime checks it imposes upon the developer the burden of thinking through what happens in case an error happens. Furthermore, these error paths are typically not covered by FATE. b) The AVBuffer API is designed with buffers and not with objects in mind: The type for the actual buffers used is uint8_t*; it pretends to be able to make buffers writable, but this is wrong in case the buffer is not a POD. Another instance of this thinking is the lack of a reset callback in the AVBufferPool API. c) The AVBuffer API incurs unnecessary indirections by going through the AVBufferRef.data pointer. In case the user tries to avoid this indirection and stores a pointer to AVBuffer.data separately (which also allows to use the correct type), the user has to keep these two pointers in sync in case they can change (and in any case has two pointers occupying space in the containing context). See the following commit using this API for H.264 parameter sets for an example of the removal of such syncing code as well as the casts involved in the parts where only the AVBufferRef* pointer was stored. d) Given that the AVBuffer API allows custom allocators, creating refcounted objects with dedicated free functions often involves a lot of boilerplate like this: obj = av_mallocz(sizeof(*obj)); ref = av_buffer_create((uint8_t*)obj, sizeof(*obj), free_func, opaque, 0); if (!ref) { av_free(obj); return AVERROR(ENOMEM); } (There is also a corresponding av_free() at the end of free_func().) This is now just obj = ff_refstruct_alloc_ext(sizeof(*obj), 0, opaque, free_func); if (!obj) return AVERROR(ENOMEM); See the subsequent patch for the framepool (i.e. get_buffer.c) for an example. This API does things differently; it is designed to be lightweight* as well as geared to the common case where the allocator of the underlying object does not matter as long as it is big enough and suitably aligned. This allows to allocate the user data together with the API's bookkeeping data which avoids an allocation as well as the need for separate pointers to the user data and the API's bookkeeping data. This entails that the actual allocation of the object is performed by RefStruct, not the user. This is responsible for avoiding the boilerplate code mentioned in d). As a downside, custom allocators are not supported, but it will become apparent in subsequent commits that there are enough usecases to make it worthwhile. Another advantage of this API is that one only needs to include the relevant header if one uses the API and not when one includes the header or some other component that uses it. This is because there is no RefStruct type analog of AVBufferRef. This brings with it one further downside: It is not apparent from the pointer itself whether the underlying object is managed by the RefStruct API or whether this pointer is a reference to it (or merely a pointer to it). Finally, this API supports const-qualified opaque pointees; this will allow to avoid casting const away by the CBS code. *: Basically the only exception to the you-only-pay-for-what-you-use rule is that it always uses atomics for the refcount. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2 years ago
/**
* Decrement the reference count of the underlying object and automatically
* free the object if there are no more references to it.
*
* `*objp == NULL` is legal and a no-op.
*
* @param objp Pointer to a pointer that is either NULL or points to an object
* managed via this API. `*objp` is set to NULL on return.
*/
void ff_refstruct_unref(void *objp);
/**
* Create a new reference to an object managed via this API,
* i.e. increment the reference count of the underlying object
* and return obj.
* @return a pointer equal to obj.
*/
void *ff_refstruct_ref(void *obj);
/**
* Analog of ff_refstruct_ref(), but for constant objects.
* @see ff_refstruct_ref()
*/
const void *ff_refstruct_ref_c(const void *obj);
/**
* Ensure `*dstp` refers to the same object as src.
*
* If `*dstp` is already equal to src, do nothing. Otherwise unreference `*dstp`
* and replace it with a new reference to src in case `src != NULL` (this
* involves incrementing the reference count of src's underlying object) or
* with NULL otherwise.
*
* @param dstp Pointer to a pointer that is either NULL or points to an object
* managed via this API.
* @param src A pointer to an object managed via this API or NULL.
*/
void ff_refstruct_replace(void *dstp, const void *src);
/**
* Check whether the reference count of an object managed
* via this API is 1.
*
* @param obj A pointer to an object managed via this API.
* @return 1 if the reference count of obj is 1; 0 otherwise.
*/
int ff_refstruct_exclusive(const void *obj);
/**
* FFRefStructPool is an API for a thread-safe pool of objects managed
* via the RefStruct API.
*
* Frequently allocating and freeing large or complicated objects may be slow
* and wasteful. This API is meant to solve this in cases when the caller
* needs a set of interchangable objects.
*
* At the beginning, the user must call allocate the pool via
* ff_refstruct_pool_alloc() or its analogue ff_refstruct_pool_alloc_ext().
* Then whenever an object is needed, call ff_refstruct_pool_get() to
* get a new or reused object from the pool. This new object works in all
* aspects the same way as the ones created by ff_refstruct_alloc_ext().
* However, when the last reference to this object is unreferenced, it is
* (optionally) reset and returned to the pool instead of being freed and
* will be reused for subsequent ff_refstruct_pool_get() calls.
*
* When the caller is done with the pool and no longer needs to create any new
* objects, ff_refstruct_pool_uninit() must be called to mark the pool as
* freeable. Then entries returned to the pool will then be freed.
* Once all the entries are freed, the pool will automatically be freed.
*
* Allocating and releasing objects with this API is thread-safe as long as
* the user-supplied callbacks (if provided) are thread-safe.
*/
/**
* The buffer pool. This structure is opaque and not meant to be accessed
* directly. It is allocated with the allocators below and freed with
* ff_refstruct_pool_uninit().
*/
typedef struct FFRefStructPool FFRefStructPool;
/**
* If this flag is not set, every object in the pool will be zeroed before
* the init callback is called or before it is turned over to the user
* for the first time if no init callback has been provided.
*/
#define FF_REFSTRUCT_POOL_FLAG_NO_ZEROING FF_REFSTRUCT_FLAG_NO_ZEROING
/**
* If this flag is set and both init_cb and reset_cb callbacks are provided,
* then reset_cb will be called if init_cb fails.
* The object passed to reset_cb will be in the state left by init_cb.
*/
#define FF_REFSTRUCT_POOL_FLAG_RESET_ON_INIT_ERROR (1 << 16)
/**
* If this flag is set and both init_cb and free_entry_cb callbacks are
* provided, then free_cb will be called if init_cb fails.
*
* It will be called after reset_cb in case reset_cb and the
* FF_REFSTRUCT_POOL_FLAG_RESET_ON_INIT_ERROR flag are also set.
*
* The object passed to free_cb will be in the state left by
* the callbacks applied earlier (init_cb potentially followed by reset_cb).
*/
#define FF_REFSTRUCT_POOL_FLAG_FREE_ON_INIT_ERROR (1 << 17)
/**
* If this flag is set, the entries will be zeroed before
* being returned to the user (after the init or reset callbacks
* have been called (if provided)). Furthermore, to avoid zeroing twice
* it also makes the pool behave as if the FF_REFSTRUCT_POOL_FLAG_NO_ZEROING
* flag had been provided.
*/
#define FF_REFSTRUCT_POOL_FLAG_ZERO_EVERY_TIME (1 << 18)
/**
* Equivalent to ff_refstruct_pool_alloc(size, flags, NULL, NULL, NULL, NULL, NULL)
*/
FFRefStructPool *ff_refstruct_pool_alloc(size_t size, unsigned flags);
/**
* Allocate an FFRefStructPool, potentially using complex callbacks.
*
* @param size size of the entries of the pool
* @param flags a bitwise combination of FF_REFSTRUCT_POOL_FLAG_* flags
* @param opaque A pointer that will be passed to the callbacks below.
* @param init A callback that will be called directly after a new entry
* has been allocated. obj has already been zeroed unless
* the FF_REFSTRUCT_POOL_FLAG_NO_ZEROING flag is in use.
* @param reset A callback that will be called after an entry has been
* returned to the pool and before it is reused.
* @param free_entry A callback that will be called when an entry is freed
* after the pool has been marked as to be uninitialized.
* @param free A callback that will be called when the pool itself is
* freed (after the last entry has been returned and freed).
*/
FFRefStructPool *ff_refstruct_pool_alloc_ext_c(size_t size, unsigned flags,
FFRefStructOpaque opaque,
int (*init_cb)(FFRefStructOpaque opaque, void *obj),
void (*reset_cb)(FFRefStructOpaque opaque, void *obj),
void (*free_entry_cb)(FFRefStructOpaque opaque, void *obj),
void (*free_cb)(FFRefStructOpaque opaque));
/**
* A wrapper around ff_refstruct_pool_alloc_ext_c() for the common case
* of a non-const qualified opaque.
*
* @see ff_refstruct_pool_alloc_ext_c()
*/
static inline
FFRefStructPool *ff_refstruct_pool_alloc_ext(size_t size, unsigned flags,
void *opaque,
int (*init_cb)(FFRefStructOpaque opaque, void *obj),
void (*reset_cb)(FFRefStructOpaque opaque, void *obj),
void (*free_entry_cb)(FFRefStructOpaque opaque, void *obj),
void (*free_cb)(FFRefStructOpaque opaque))
{
return ff_refstruct_pool_alloc_ext_c(size, flags, (FFRefStructOpaque){.nc = opaque},
init_cb, reset_cb, free_entry_cb, free_cb);
}
/**
* Get an object from the pool, reusing an old one from the pool when
* available.
*
* Every call to this function must happen before ff_refstruct_pool_uninit().
* Otherwise undefined behaviour may occur.
*
* @param pool the pool from which to get the object
* @return a reference to the object on success, NULL on error.
*/
void *ff_refstruct_pool_get(FFRefStructPool *pool);
/**
* Mark the pool as being available for freeing. It will actually be freed
* only once all the allocated buffers associated with the pool are released.
* Thus it is safe to call this function while some of the allocated buffers
* are still in use.
*
* It is illegal to try to get a new entry after this function has been called.
*
* @param poolp pointer to a pointer to either NULL or a pool to be freed.
* `*poolp` will be set to NULL.
*/
static inline void ff_refstruct_pool_uninit(FFRefStructPool **poolp)
{
ff_refstruct_unref(poolp);
}
avcodec/refstruct: Add simple API for refcounted objects For now, this API is supposed to replace all the internal uses of reference counted objects in libavcodec; "internal" here means that the object is created in libavcodec and is never put directly in the hands of anyone outside of it. It is intended to be made public eventually, but for now I enjoy the ability to modify it freely. Several shortcomings of the AVBuffer API motivated this API: a) The unnecessary allocations (and ensuing error checks) when using the API. Besides the need for runtime checks it imposes upon the developer the burden of thinking through what happens in case an error happens. Furthermore, these error paths are typically not covered by FATE. b) The AVBuffer API is designed with buffers and not with objects in mind: The type for the actual buffers used is uint8_t*; it pretends to be able to make buffers writable, but this is wrong in case the buffer is not a POD. Another instance of this thinking is the lack of a reset callback in the AVBufferPool API. c) The AVBuffer API incurs unnecessary indirections by going through the AVBufferRef.data pointer. In case the user tries to avoid this indirection and stores a pointer to AVBuffer.data separately (which also allows to use the correct type), the user has to keep these two pointers in sync in case they can change (and in any case has two pointers occupying space in the containing context). See the following commit using this API for H.264 parameter sets for an example of the removal of such syncing code as well as the casts involved in the parts where only the AVBufferRef* pointer was stored. d) Given that the AVBuffer API allows custom allocators, creating refcounted objects with dedicated free functions often involves a lot of boilerplate like this: obj = av_mallocz(sizeof(*obj)); ref = av_buffer_create((uint8_t*)obj, sizeof(*obj), free_func, opaque, 0); if (!ref) { av_free(obj); return AVERROR(ENOMEM); } (There is also a corresponding av_free() at the end of free_func().) This is now just obj = ff_refstruct_alloc_ext(sizeof(*obj), 0, opaque, free_func); if (!obj) return AVERROR(ENOMEM); See the subsequent patch for the framepool (i.e. get_buffer.c) for an example. This API does things differently; it is designed to be lightweight* as well as geared to the common case where the allocator of the underlying object does not matter as long as it is big enough and suitably aligned. This allows to allocate the user data together with the API's bookkeeping data which avoids an allocation as well as the need for separate pointers to the user data and the API's bookkeeping data. This entails that the actual allocation of the object is performed by RefStruct, not the user. This is responsible for avoiding the boilerplate code mentioned in d). As a downside, custom allocators are not supported, but it will become apparent in subsequent commits that there are enough usecases to make it worthwhile. Another advantage of this API is that one only needs to include the relevant header if one uses the API and not when one includes the header or some other component that uses it. This is because there is no RefStruct type analog of AVBufferRef. This brings with it one further downside: It is not apparent from the pointer itself whether the underlying object is managed by the RefStruct API or whether this pointer is a reference to it (or merely a pointer to it). Finally, this API supports const-qualified opaque pointees; this will allow to avoid casting const away by the CBS code. *: Basically the only exception to the you-only-pay-for-what-you-use rule is that it always uses atomics for the refcount. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2 years ago
#endif /* AVCODEC_REFSTRUCT_H */