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181 lines
5.0 KiB
181 lines
5.0 KiB
24 years ago
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/*
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* AC3 decoder
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* Copyright (c) 2001 Gerard Lantau.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "avcodec.h"
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#include <inttypes.h>
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#include "libac3/ac3.h"
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/* currently, I use libac3 which is Copyright (C) Aaron Holtzman and
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released under the GPL license. I may reimplement it someday... */
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typedef struct AC3DecodeState {
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UINT8 inbuf[4096]; /* input buffer */
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UINT8 *inbuf_ptr;
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int frame_size;
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int flags;
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ac3_state_t state;
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} AC3DecodeState;
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static int ac3_decode_init(AVCodecContext *avctx)
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{
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AC3DecodeState *s = avctx->priv_data;
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ac3_init ();
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s->inbuf_ptr = s->inbuf;
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s->frame_size = 0;
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return 0;
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}
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stream_samples_t samples;
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/**** the following two functions comes from ac3dec */
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static inline int blah (int32_t i)
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{
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if (i > 0x43c07fff)
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return 32767;
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else if (i < 0x43bf8000)
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return -32768;
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else
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return i - 0x43c00000;
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}
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static inline void float_to_int (float * _f, INT16 * s16)
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{
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int i;
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int32_t * f = (int32_t *) _f; // XXX assumes IEEE float format
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for (i = 0; i < 256; i++) {
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s16[2*i] = blah (f[i]);
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s16[2*i+1] = blah (f[i+256]);
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}
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}
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static inline void float_to_int_mono (float * _f, INT16 * s16)
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{
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int i;
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int32_t * f = (int32_t *) _f; // XXX assumes IEEE float format
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for (i = 0; i < 256; i++) {
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s16[i] = blah (f[i]);
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}
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}
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/**** end */
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#define HEADER_SIZE 7
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static int ac3_decode_frame(AVCodecContext *avctx,
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void *data, int *data_size,
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UINT8 *buf, int buf_size)
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{
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AC3DecodeState *s = avctx->priv_data;
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UINT8 *buf_ptr;
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int flags, i, len;
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int sample_rate, bit_rate;
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short *out_samples = data;
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float level;
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*data_size = 0;
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buf_ptr = buf;
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while (buf_size > 0) {
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len = s->inbuf_ptr - s->inbuf;
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if (s->frame_size == 0) {
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/* no header seen : find one. We need at least 7 bytes to parse it */
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len = HEADER_SIZE - len;
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if (len > buf_size)
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len = buf_size;
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memcpy(s->inbuf_ptr, buf_ptr, len);
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buf_ptr += len;
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s->inbuf_ptr += len;
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buf_size -= len;
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if ((s->inbuf_ptr - s->inbuf) == HEADER_SIZE) {
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len = ac3_syncinfo (s->inbuf, &s->flags, &sample_rate, &bit_rate);
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if (len == 0) {
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/* no sync found : move by one byte (inefficient, but simple!) */
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memcpy(s->inbuf, s->inbuf + 1, HEADER_SIZE - 1);
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s->inbuf_ptr--;
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} else {
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s->frame_size = len;
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/* update codec info */
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avctx->sample_rate = sample_rate;
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if ((s->flags & AC3_CHANNEL_MASK) == AC3_MONO)
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avctx->channels = 1;
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else
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avctx->channels = 2;
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avctx->bit_rate = bit_rate;
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}
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}
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} else if (len < s->frame_size) {
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len = s->frame_size - len;
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if (len > buf_size)
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len = buf_size;
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memcpy(s->inbuf_ptr, buf_ptr, len);
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buf_ptr += len;
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s->inbuf_ptr += len;
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buf_size -= len;
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} else {
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if (avctx->channels == 1)
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flags = AC3_MONO;
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else
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flags = AC3_STEREO;
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flags |= AC3_ADJUST_LEVEL;
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level = 1;
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if (ac3_frame (&s->state, s->inbuf, &flags, &level, 384)) {
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fail:
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s->inbuf_ptr = s->inbuf;
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s->frame_size = 0;
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continue;
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}
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for (i = 0; i < 6; i++) {
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if (ac3_block (&s->state))
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goto fail;
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if (avctx->channels == 1)
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float_to_int_mono (*samples, out_samples + i * 256);
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else
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float_to_int (*samples, out_samples + i * 512);
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}
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s->inbuf_ptr = s->inbuf;
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s->frame_size = 0;
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*data_size = 6 * avctx->channels * 256 * sizeof(INT16);
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break;
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}
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}
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return buf_ptr - buf;
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}
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static int ac3_decode_end(AVCodecContext *s)
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{
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return 0;
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}
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AVCodec ac3_decoder = {
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"ac3",
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CODEC_TYPE_AUDIO,
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CODEC_ID_AC3,
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sizeof(AC3DecodeState),
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ac3_decode_init,
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NULL,
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ac3_decode_end,
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ac3_decode_frame,
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};
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