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/*
* Format Conversion Utils
* Copyright (c) 2000, 2001 Fabrice Bellard
* Copyright (c) 2002-2004 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "avcodec.h"
#include "fmtconvert.h"
static void int32_to_float_fmul_scalar_c(float *dst, const int *src, float mul, int len){
int i;
for(i=0; i<len; i++)
dst[i] = src[i] * mul;
}
static av_always_inline int float_to_int16_one(const float *src){
return av_clip_int16(lrintf(*src));
}
static void float_to_int16_c(int16_t *dst, const float *src, long len)
{
int i;
for(i=0; i<len; i++)
dst[i] = float_to_int16_one(src+i);
}
static void float_to_int16_interleave_c(int16_t *dst, const float **src,
long len, int channels)
{
int i,j,c;
if(channels==2){
for(i=0; i<len; i++){
dst[2*i] = float_to_int16_one(src[0]+i);
dst[2*i+1] = float_to_int16_one(src[1]+i);
}
}else{
for(c=0; c<channels; c++)
for(i=0, j=c; i<len; i++, j+=channels)
dst[j] = float_to_int16_one(src[c]+i);
}
}
av_cold void ff_fmt_convert_init(FmtConvertContext *c, AVCodecContext *avctx)
{
c->int32_to_float_fmul_scalar = int32_to_float_fmul_scalar_c;
c->float_to_int16 = float_to_int16_c;
c->float_to_int16_interleave = float_to_int16_interleave_c;
if (ARCH_ARM) ff_fmt_convert_init_arm(c, avctx);
if (ARCH_PPC) ff_fmt_convert_init_ppc(c, avctx);
if (HAVE_MMX) ff_fmt_convert_init_x86(c, avctx);
}