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180 lines
4.8 KiB
180 lines
4.8 KiB
1 year ago
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/*
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* Direct3D 12 HW acceleration video decoder
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*
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_D3D12VA_DECODE_H
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#define AVCODEC_D3D12VA_DECODE_H
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#include "libavutil/fifo.h"
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#include "libavutil/hwcontext.h"
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#include "libavutil/hwcontext_d3d12va.h"
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#include "avcodec.h"
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#include "internal.h"
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#include "hwaccel_internal.h"
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/**
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* @brief This structure is used to provide the necessary configurations and data
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* to the FFmpeg Direct3D 12 HWAccel implementation for video decoder.
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*/
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typedef struct D3D12VADecodeContext {
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AVBufferRef *decoder_ref;
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/**
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* D3D12 video decoder
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*/
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ID3D12VideoDecoder *decoder;
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/**
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* D3D12 video decoder heap
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*/
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ID3D12VideoDecoderHeap *decoder_heap;
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/**
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* D3D12 configuration used to create the decoder
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*
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* Specified by decoders
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*/
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D3D12_VIDEO_DECODE_CONFIGURATION cfg;
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/**
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* A cached queue for reusing the D3D12 command allocators and upload buffers
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*
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* @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator
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*/
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AVFifo *objects_queue;
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/**
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* D3D12 command queue
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*/
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ID3D12CommandQueue *command_queue;
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/**
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* D3D12 video decode command list
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*/
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ID3D12VideoDecodeCommandList *command_list;
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/**
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* The array of resources used for reference frames
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*
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* The ref_resources.length is the same as D3D12VADecodeContext.max_num_ref
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*/
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ID3D12Resource **ref_resources;
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/**
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* The array of subresources used for reference frames
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*
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* The ref_subresources.length is the same as D3D12VADecodeContext.max_num_ref
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*/
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UINT *ref_subresources;
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/**
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* Maximum number of reference frames
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*/
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UINT max_num_ref;
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/**
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* Used mask used to record reference frames indices
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*/
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UINT used_mask;
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/**
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* Bitstream size for each frame
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*/
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UINT bitstream_size;
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/**
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* The sync context used to sync command queue
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*/
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AVD3D12VASyncContext sync_ctx;
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/**
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* A pointer to AVD3D12VADeviceContext used to create D3D12 objects
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*/
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AVD3D12VADeviceContext *device_ctx;
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/**
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* Pixel format
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*/
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enum AVPixelFormat pix_fmt;
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/**
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* Private to the FFmpeg AVHWAccel implementation
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*/
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unsigned report_id;
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} D3D12VADecodeContext;
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/**
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* @}
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*/
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#define D3D12VA_VIDEO_DEC_ASYNC_DEPTH 36
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#define D3D12VA_DECODE_CONTEXT(avctx) ((D3D12VADecodeContext *)((avctx)->internal->hwaccel_priv_data))
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#define D3D12VA_FRAMES_CONTEXT(avctx) ((AVHWFramesContext *)(avctx)->hw_frames_ctx->data)
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/**
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* @brief Get a suitable maximum bitstream size
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*
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* Creating and destroying a resource on d3d12 needs sync and reallocation, so use this function
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* to help allocate a big enough bitstream buffer to avoid recreating resources when decoding.
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*
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* @return the suitable size
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*/
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int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx);
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/**
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* @brief init D3D12VADecodeContext
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*
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* @return Error code (ret < 0 if failed)
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*/
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int ff_d3d12va_decode_init(AVCodecContext *avctx);
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/**
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* @brief uninit D3D12VADecodeContext
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*
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* @return Error code (ret < 0 if failed)
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*/
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int ff_d3d12va_decode_uninit(AVCodecContext *avctx);
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/**
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* @brief d3d12va common frame params
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*
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* @return Error code (ret < 0 if failed)
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*/
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int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx);
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/**
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* @brief d3d12va common end frame
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*
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* @param avctx codec context
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* @param frame current output frame
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* @param pp picture parameters
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* @param pp_size the size of the picture parameters
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* @param qm quantization matrix
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* @param qm_size the size of the quantization matrix
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* @param callback update decoder-specified input stream arguments
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* @return Error code (ret < 0 if failed)
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*/
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int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
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const void *pp, unsigned pp_size,
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const void *qm, unsigned qm_size,
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int(*)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *));
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#endif /* AVCODEC_D3D12VA_DEC_H */
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