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/*
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* CAF common code
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* Copyright (c) 2007 Justin Ruggles
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* CAF common code
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*/
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#include "avformat.h"
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#include "internal.h"
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#include "caf.h"
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/**
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* Known codec tags for CAF
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*/
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const AVCodecTag ff_codec_caf_tags[] = {
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{ AV_CODEC_ID_AAC, MKBETAG('a','a','c',' ') },
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{ AV_CODEC_ID_AC3, MKBETAG('a','c','-','3') },
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{ AV_CODEC_ID_ALAC, MKBETAG('a','l','a','c') },
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/* FIXME: use DV demuxer, as done in MOV */
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/*{ AV_CODEC_ID_DVAUDIO, MKBETAG('v','d','v','a') },*/
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/*{ AV_CODEC_ID_DVAUDIO, MKBETAG('d','v','c','a') },*/
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{ AV_CODEC_ID_ADPCM_IMA_QT, MKBETAG('i','m','a','4') },
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{ AV_CODEC_ID_MACE3, MKBETAG('M','A','C','3') },
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{ AV_CODEC_ID_MACE6, MKBETAG('M','A','C','6') },
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{ AV_CODEC_ID_MP3, MKBETAG('.','m','p','3') },
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{ AV_CODEC_ID_MP2, MKBETAG('.','m','p','2') },
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{ AV_CODEC_ID_MP1, MKBETAG('.','m','p','1') },
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{ AV_CODEC_ID_PCM_ALAW, MKBETAG('a','l','a','w') },
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{ AV_CODEC_ID_PCM_MULAW, MKBETAG('u','l','a','w') },
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{ AV_CODEC_ID_QCELP, MKBETAG('Q','c','l','p') },
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{ AV_CODEC_ID_QDM2, MKBETAG('Q','D','M','2') },
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{ AV_CODEC_ID_QDM2, MKBETAG('Q','D','M','C') },
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/* currently unsupported codecs */
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/*{ AC-3 over S/PDIF MKBETAG('c','a','c','3') },*/
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/*{ MPEG4CELP MKBETAG('c','e','l','p') },*/
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/*{ MPEG4HVXC MKBETAG('h','v','x','c') },*/
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/*{ MPEG4TwinVQ MKBETAG('t','w','v','q') },*/
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{ AV_CODEC_ID_NONE, 0 },
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};
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