You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1172 lines
47 KiB

aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
/*
* Copyright (c) 2016 Google Inc.
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/aarch64/asm.S"
#include "neon.S"
const itxfm4_coeffs, align=4
.short 11585, 6270, 15137, 0
iadst4_coeffs:
.short 5283, 15212, 9929, 13377
endconst
const iadst8_coeffs, align=4
.short 16305, 1606, 14449, 7723, 10394, 12665, 4756, 15679
idct_coeffs:
.short 11585, 6270, 15137, 3196, 16069, 13623, 9102, 1606
.short 16305, 12665, 10394, 7723, 14449, 15679, 4756, 0
.short 804, 16364, 12140, 11003, 7005, 14811, 15426, 5520
.short 3981, 15893, 14053, 8423, 9760, 13160, 16207, 2404
endconst
const iadst16_coeffs, align=4
.short 16364, 804, 15893, 3981, 14811, 7005, 13160, 9760
.short 11003, 12140, 8423, 14053, 5520, 15426, 2404, 16207
endconst
// out1 = ((in1 + in2) * d0[0] + (1 << 13)) >> 14
// out2 = ((in1 - in2) * d0[0] + (1 << 13)) >> 14
// in/out are .8h registers; this can do with 4 temp registers, but is
// more efficient if 6 temp registers are available.
.macro dmbutterfly0 out1, out2, in1, in2, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, neg=0
.if \neg > 0
neg \tmp4\().4h, v0.4h
.endif
add \tmp1\().8h, \in1\().8h, \in2\().8h
sub \tmp2\().8h, \in1\().8h, \in2\().8h
.if \neg > 0
smull \tmp3\().4s, \tmp1\().4h, \tmp4\().h[0]
smull2 \tmp4\().4s, \tmp1\().8h, \tmp4\().h[0]
.else
smull \tmp3\().4s, \tmp1\().4h, v0.h[0]
smull2 \tmp4\().4s, \tmp1\().8h, v0.h[0]
.endif
.ifb \tmp5
rshrn \out1\().4h, \tmp3\().4s, #14
rshrn2 \out1\().8h, \tmp4\().4s, #14
smull \tmp3\().4s, \tmp2\().4h, v0.h[0]
smull2 \tmp4\().4s, \tmp2\().8h, v0.h[0]
rshrn \out2\().4h, \tmp3\().4s, #14
rshrn2 \out2\().8h, \tmp4\().4s, #14
.else
smull \tmp5\().4s, \tmp2\().4h, v0.h[0]
smull2 \tmp6\().4s, \tmp2\().8h, v0.h[0]
rshrn \out1\().4h, \tmp3\().4s, #14
rshrn2 \out1\().8h, \tmp4\().4s, #14
rshrn \out2\().4h, \tmp5\().4s, #14
rshrn2 \out2\().8h, \tmp6\().4s, #14
.endif
.endm
// out1,out2 = in1 * coef1 - in2 * coef2
// out3,out4 = in1 * coef2 + in2 * coef1
// out are 4 x .4s registers, in are 2 x .8h registers
.macro dmbutterfly_l out1, out2, out3, out4, in1, in2, coef1, coef2
smull \out1\().4s, \in1\().4h, \coef1
smull2 \out2\().4s, \in1\().8h, \coef1
smull \out3\().4s, \in1\().4h, \coef2
smull2 \out4\().4s, \in1\().8h, \coef2
smlsl \out1\().4s, \in2\().4h, \coef2
smlsl2 \out2\().4s, \in2\().8h, \coef2
smlal \out3\().4s, \in2\().4h, \coef1
smlal2 \out4\().4s, \in2\().8h, \coef1
.endm
// inout1 = (inout1 * coef1 - inout2 * coef2 + (1 << 13)) >> 14
// inout2 = (inout1 * coef2 + inout2 * coef1 + (1 << 13)) >> 14
// inout are 2 x .8h registers
.macro dmbutterfly inout1, inout2, coef1, coef2, tmp1, tmp2, tmp3, tmp4, neg=0
dmbutterfly_l \tmp1, \tmp2, \tmp3, \tmp4, \inout1, \inout2, \coef1, \coef2
.if \neg > 0
neg \tmp3\().4s, \tmp3\().4s
neg \tmp4\().4s, \tmp4\().4s
.endif
rshrn \inout1\().4h, \tmp1\().4s, #14
rshrn2 \inout1\().8h, \tmp2\().4s, #14
rshrn \inout2\().4h, \tmp3\().4s, #14
rshrn2 \inout2\().8h, \tmp4\().4s, #14
.endm
// out1 = in1 + in2
// out2 = in1 - in2
.macro butterfly_8h out1, out2, in1, in2
add \out1\().8h, \in1\().8h, \in2\().8h
sub \out2\().8h, \in1\().8h, \in2\().8h
.endm
// out1 = in1 - in2
// out2 = in1 + in2
.macro butterfly_8h_r out1, out2, in1, in2
sub \out1\().8h, \in1\().8h, \in2\().8h
add \out2\().8h, \in1\().8h, \in2\().8h
.endm
// out1 = (in1,in2 + in3,in4 + (1 << 13)) >> 14
// out2 = (in1,in2 - in3,in4 + (1 << 13)) >> 14
// out are 2 x .8h registers, in are 4 x .4s registers
.macro dbutterfly_n out1, out2, in1, in2, in3, in4, tmp1, tmp2, tmp3, tmp4
add \tmp1\().4s, \in1\().4s, \in3\().4s
add \tmp2\().4s, \in2\().4s, \in4\().4s
sub \tmp3\().4s, \in1\().4s, \in3\().4s
sub \tmp4\().4s, \in2\().4s, \in4\().4s
rshrn \out1\().4h, \tmp1\().4s, #14
rshrn2 \out1\().8h, \tmp2\().4s, #14
rshrn \out2\().4h, \tmp3\().4s, #14
rshrn2 \out2\().8h, \tmp4\().4s, #14
.endm
.macro iwht4 c0, c1, c2, c3
add \c0\().4h, \c0\().4h, \c1\().4h
sub v17.4h, \c2\().4h, \c3\().4h
sub v16.4h, \c0\().4h, v17.4h
sshr v16.4h, v16.4h, #1
sub \c2\().4h, v16.4h, \c1\().4h
sub \c1\().4h, v16.4h, \c3\().4h
add \c3\().4h, v17.4h, \c2\().4h
sub \c0\().4h, \c0\().4h, \c1\().4h
.endm
.macro idct4 c0, c1, c2, c3
smull v22.4s, \c1\().4h, v0.h[2]
smull v20.4s, \c1\().4h, v0.h[1]
add v16.4h, \c0\().4h, \c2\().4h
sub v17.4h, \c0\().4h, \c2\().4h
smlal v22.4s, \c3\().4h, v0.h[1]
smull v18.4s, v16.4h, v0.h[0]
smull v19.4s, v17.4h, v0.h[0]
smlsl v20.4s, \c3\().4h, v0.h[2]
rshrn v22.4h, v22.4s, #14
rshrn v18.4h, v18.4s, #14
rshrn v19.4h, v19.4s, #14
rshrn v20.4h, v20.4s, #14
add \c0\().4h, v18.4h, v22.4h
sub \c3\().4h, v18.4h, v22.4h
add \c1\().4h, v19.4h, v20.4h
sub \c2\().4h, v19.4h, v20.4h
.endm
.macro iadst4 c0, c1, c2, c3
smull v16.4s, \c0\().4h, v0.h[4]
smlal v16.4s, \c2\().4h, v0.h[5]
smlal v16.4s, \c3\().4h, v0.h[6]
smull v17.4s, \c0\().4h, v0.h[6]
smlsl v17.4s, \c2\().4h, v0.h[4]
sub \c0\().4h, \c0\().4h, \c2\().4h
smlsl v17.4s, \c3\().4h, v0.h[5]
add \c0\().4h, \c0\().4h, \c3\().4h
smull v19.4s, \c1\().4h, v0.h[7]
smull v18.4s, \c0\().4h, v0.h[7]
add v20.4s, v16.4s, v19.4s
add v21.4s, v17.4s, v19.4s
rshrn \c0\().4h, v20.4s, #14
add v16.4s, v16.4s, v17.4s
rshrn \c1\().4h, v21.4s, #14
sub v16.4s, v16.4s, v19.4s
rshrn \c2\().4h, v18.4s, #14
rshrn \c3\().4h, v16.4s, #14
.endm
// The public functions in this file have got the following signature:
// void itxfm_add(uint8_t *dst, ptrdiff_t stride, int16_t *block, int eob);
.macro itxfm_func4x4 txfm1, txfm2
function ff_vp9_\txfm1\()_\txfm2\()_4x4_add_neon, export=1
.ifc \txfm1,\txfm2
.ifc \txfm1,idct
movrel x4, itxfm4_coeffs
ld1 {v0.4h}, [x4]
.endif
.ifc \txfm1,iadst
movrel x4, iadst4_coeffs
ld1 {v0.d}[1], [x4]
.endif
.else
movrel x4, itxfm4_coeffs
ld1 {v0.8h}, [x4]
.endif
movi v31.8h, #0
.ifc \txfm1\()_\txfm2,idct_idct
cmp w3, #1
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
b.ne 1f
// DC-only for idct/idct
ld1r {v2.4h}, [x2]
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
st1 {v31.h}[0], [x2]
dup v4.4h, v2.h[0]
mov v5.16b, v4.16b
mov v6.16b, v4.16b
mov v7.16b, v4.16b
b 2f
.endif
1:
ld1 {v4.4h,v5.4h,v6.4h,v7.4h}, [x2]
st1 {v31.8h}, [x2], #16
.ifc \txfm1,iwht
sshr v4.4h, v4.4h, #2
sshr v5.4h, v5.4h, #2
sshr v6.4h, v6.4h, #2
sshr v7.4h, v7.4h, #2
.endif
\txfm1\()4 v4, v5, v6, v7
st1 {v31.8h}, [x2], #16
// Transpose 4x4 with 16 bit elements
transpose_4x4H v4, v5, v6, v7, v16, v17, v18, v19
\txfm2\()4 v4, v5, v6, v7
2:
ld1r {v0.2s}, [x0], x1
ld1r {v1.2s}, [x0], x1
.ifnc \txfm1,iwht
srshr v4.4h, v4.4h, #4
srshr v5.4h, v5.4h, #4
srshr v6.4h, v6.4h, #4
srshr v7.4h, v7.4h, #4
.endif
uaddw v4.8h, v4.8h, v0.8b
uaddw v5.8h, v5.8h, v1.8b
ld1r {v2.2s}, [x0], x1
ld1r {v3.2s}, [x0], x1
sqxtun v0.8b, v4.8h
sqxtun v1.8b, v5.8h
sub x0, x0, x1, lsl #2
uaddw v6.8h, v6.8h, v2.8b
uaddw v7.8h, v7.8h, v3.8b
st1 {v0.s}[0], [x0], x1
sqxtun v2.8b, v6.8h
sqxtun v3.8b, v7.8h
st1 {v1.s}[0], [x0], x1
st1 {v2.s}[0], [x0], x1
st1 {v3.s}[0], [x0], x1
ret
endfunc
.endm
itxfm_func4x4 idct, idct
itxfm_func4x4 iadst, idct
itxfm_func4x4 idct, iadst
itxfm_func4x4 iadst, iadst
itxfm_func4x4 iwht, iwht
.macro idct8
dmbutterfly0 v16, v20, v16, v20, v2, v3, v4, v5, v6, v7 // v16 = t0a, v20 = t1a
dmbutterfly v18, v22, v0.h[1], v0.h[2], v2, v3, v4, v5 // v18 = t2a, v22 = t3a
dmbutterfly v17, v23, v0.h[3], v0.h[4], v2, v3, v4, v5 // v17 = t4a, v23 = t7a
dmbutterfly v21, v19, v0.h[5], v0.h[6], v2, v3, v4, v5 // v21 = t5a, v19 = t6a
butterfly_8h v24, v25, v16, v22 // v24 = t0, v25 = t3
butterfly_8h v28, v29, v17, v21 // v28 = t4, v29 = t5a
butterfly_8h v30, v31, v23, v19 // v30 = t7, v31 = t6a
butterfly_8h v26, v27, v20, v18 // v26 = t1, v27 = t2
dmbutterfly0 v31, v29, v31, v29, v2, v3, v4, v5, v6, v7 // v31 = t6, v29 = t5
butterfly_8h v16, v23, v24, v30 // v16 = out[0], v23 = out[7]
butterfly_8h v17, v22, v26, v31 // v17 = out[1], v22 = out[6]
butterfly_8h v18, v21, v27, v29 // q13 = out[2], q10 = out[5]
butterfly_8h v19, v20, v25, v28 // v17 = out[3], q12 = out[4]
.endm
.macro iadst8
dmbutterfly_l v24, v25, v26, v27, v23, v16, v1.h[1], v1.h[0] // v24,v25 = t1a, v26,v27 = t0a
dmbutterfly_l v28, v29, v30, v31, v21, v18, v1.h[3], v1.h[2] // v28,v29 = t3a, v30,v31 = t2a
dmbutterfly_l v2, v3, v4, v5, v19, v20, v1.h[5], v1.h[4] // v2,v3 = t5a, v4,v5 = t4a
dmbutterfly_l v16, v18, v21, v23, v17, v22, v1.h[7], v1.h[6] // v16,v18 = t7a, v21,v23 = t6a
dbutterfly_n v4, v5, v26, v27, v4, v5, v6, v7, v26, v27 // v4 = t0, v5 = t4
dbutterfly_n v2, v3, v24, v25, v2, v3, v6, v7, v26, v27 // v2 = t1, v3 = t5
dbutterfly_n v24, v25, v30, v31, v21, v23, v6, v7, v26, v27 // v24 = t2, v25 = t6
dbutterfly_n v30, v31, v28, v29, v16, v18, v6, v7, v26, v27 // v30 = t3, v31 = t7
butterfly_8h v16, v6, v4, v24 // v16 = out[0], v6 = t2
butterfly_8h v23, v7, v2, v30 // v23 = -out[7], v7 = t3
neg v23.8h, v23.8h // v23 = out[7]
dmbutterfly0 v19, v20, v6, v7, v24, v26, v27, v28, v29, v30 // v19 = -out[3], v20 = out[4]
neg v19.8h, v19.8h // v19 = out[3]
dmbutterfly_l v26, v27, v28, v29, v5, v3, v0.h[1], v0.h[2] // v26,v27 = t5a, v28,v29 = t4a
dmbutterfly_l v2, v3, v4, v5, v31, v25, v0.h[2], v0.h[1] // v2,v3 = t6a, v4,v5 = t7a
dbutterfly_n v17, v30, v28, v29, v2, v3, v6, v7, v24, v25 // v17 = -out[1], v30 = t6
dbutterfly_n v22, v31, v26, v27, v4, v5, v6, v7, v24, v25 // v22 = out[6], v31 = t7
neg v17.8h, v17.8h // v17 = out[1]
dmbutterfly0 v18, v21, v30, v31, v2, v3, v4, v5, v6, v7 // v18 = out[2], v21 = -out[5]
neg v21.8h, v21.8h // v21 = out[5]
.endm
.macro itxfm_func8x8 txfm1, txfm2
function ff_vp9_\txfm1\()_\txfm2\()_8x8_add_neon, export=1
// The iadst also uses a few coefficients from
// idct, so those always need to be loaded.
.ifc \txfm1\()_\txfm2,idct_idct
movrel x4, idct_coeffs
ld1 {v0.8h}, [x4]
.else
movrel x4, iadst8_coeffs
ld1 {v1.8h}, [x4], #16
ld1 {v0.8h}, [x4]
.endif
movi v2.16b, #0
movi v3.16b, #0
movi v4.16b, #0
movi v5.16b, #0
.ifc \txfm1\()_\txfm2,idct_idct
cmp w3, #1
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
b.ne 1f
// DC-only for idct/idct
ld1r {v2.4h}, [x2]
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
st1 {v3.h}[0], [x2]
dup v16.8h, v2.h[0]
mov v17.16b, v16.16b
mov v18.16b, v16.16b
mov v19.16b, v16.16b
mov v20.16b, v16.16b
mov v21.16b, v16.16b
mov v22.16b, v16.16b
mov v23.16b, v16.16b
b 2f
.endif
1:
ld1 {v16.16b,v17.16b,v18.16b,v19.16b}, [x2], #64
ld1 {v20.16b,v21.16b,v22.16b,v23.16b}, [x2], #64
sub x2, x2, #128
st1 {v2.16b,v3.16b,v4.16b,v5.16b}, [x2], #64
st1 {v2.16b,v3.16b,v4.16b,v5.16b}, [x2], #64
\txfm1\()8
// Transpose 8x8 with 16 bit elements
transpose_8x8H v16, v17, v18, v19, v20, v21, v22, v23, v24, v25
\txfm2\()8
2:
mov x3, x0
// Add into the destination
ld1 {v0.8b}, [x0], x1
srshr v16.8h, v16.8h, #5
ld1 {v1.8b}, [x0], x1
srshr v17.8h, v17.8h, #5
ld1 {v2.8b}, [x0], x1
srshr v18.8h, v18.8h, #5
uaddw v16.8h, v16.8h, v0.8b
ld1 {v3.8b}, [x0], x1
srshr v19.8h, v19.8h, #5
uaddw v17.8h, v17.8h, v1.8b
ld1 {v4.8b}, [x0], x1
srshr v20.8h, v20.8h, #5
uaddw v18.8h, v18.8h, v2.8b
sqxtun v0.8b, v16.8h
ld1 {v5.8b}, [x0], x1
srshr v21.8h, v21.8h, #5
uaddw v19.8h, v19.8h, v3.8b
sqxtun v1.8b, v17.8h
ld1 {v6.8b}, [x0], x1
srshr v22.8h, v22.8h, #5
uaddw v20.8h, v20.8h, v4.8b
sqxtun v2.8b, v18.8h
ld1 {v7.8b}, [x0], x1
srshr v23.8h, v23.8h, #5
uaddw v21.8h, v21.8h, v5.8b
sqxtun v3.8b, v19.8h
st1 {v0.8b}, [x3], x1
uaddw v22.8h, v22.8h, v6.8b
st1 {v1.8b}, [x3], x1
sqxtun v4.8b, v20.8h
st1 {v2.8b}, [x3], x1
uaddw v23.8h, v23.8h, v7.8b
st1 {v3.8b}, [x3], x1
sqxtun v5.8b, v21.8h
st1 {v4.8b}, [x3], x1
sqxtun v6.8b, v22.8h
st1 {v5.8b}, [x3], x1
sqxtun v7.8b, v23.8h
st1 {v6.8b}, [x3], x1
st1 {v7.8b}, [x3], x1
ret
endfunc
.endm
itxfm_func8x8 idct, idct
itxfm_func8x8 iadst, idct
itxfm_func8x8 idct, iadst
itxfm_func8x8 iadst, iadst
function idct16x16_dc_add_neon
movrel x4, idct_coeffs
ld1 {v0.4h}, [x4]
movi v1.4h, #0
ld1r {v2.4h}, [x2]
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
dup v2.8h, v2.h[0]
st1 {v1.h}[0], [x2]
srshr v2.8h, v2.8h, #6
mov x4, #16
1:
// Loop to add the constant from v2 into all 16x16 outputs
ld1 {v3.16b}, [x0]
uaddw v4.8h, v2.8h, v3.8b
uaddw2 v5.8h, v2.8h, v3.16b
sqxtun v4.8b, v4.8h
sqxtun2 v4.16b, v5.8h
st1 {v4.16b}, [x0], x1
subs x4, x4, #1
b.ne 1b
ret
endfunc
.macro idct16
dmbutterfly0 v16, v24, v16, v24, v2, v3, v4, v5, v6, v7 // v16 = t0a, v24 = t1a
dmbutterfly v20, v28, v0.h[1], v0.h[2], v2, v3, v4, v5 // v20 = t2a, v28 = t3a
dmbutterfly v18, v30, v0.h[3], v0.h[4], v2, v3, v4, v5 // v18 = t4a, v30 = t7a
dmbutterfly v26, v22, v0.h[5], v0.h[6], v2, v3, v4, v5 // v26 = t5a, v22 = t6a
dmbutterfly v17, v31, v0.h[7], v1.h[0], v2, v3, v4, v5 // v17 = t8a, v31 = t15a
dmbutterfly v25, v23, v1.h[1], v1.h[2], v2, v3, v4, v5 // v25 = t9a, v23 = t14a
dmbutterfly v21, v27, v1.h[3], v1.h[4], v2, v3, v4, v5 // v21 = t10a, v27 = t13a
dmbutterfly v29, v19, v1.h[5], v1.h[6], v2, v3, v4, v5 // v29 = t11a, v19 = t12a
butterfly_8h v4, v28, v16, v28 // v4 = t0, v28 = t3
butterfly_8h v5, v20, v24, v20 // v5 = t1, v20 = t2
butterfly_8h v6, v26, v18, v26 // v6 = t4, v26 = t5
butterfly_8h v7, v22, v30, v22 // v7 = t7, v22 = t6
butterfly_8h v16, v25, v17, v25 // v16 = t8, v25 = t9
butterfly_8h v24, v21, v29, v21 // v24 = t11, v21 = t10
butterfly_8h v17, v27, v19, v27 // v17 = t12, v27 = t13
butterfly_8h v29, v23, v31, v23 // v29 = t15, v23 = t14
dmbutterfly0 v22, v26, v22, v26, v2, v3, v18, v19, v30, v31 // v22 = t6a, v26 = t5a
dmbutterfly v23, v25, v0.h[1], v0.h[2], v18, v19, v30, v31 // v23 = t9a, v25 = t14a
dmbutterfly v27, v21, v0.h[1], v0.h[2], v18, v19, v30, v31, neg=1 // v27 = t13a, v21 = t10a
butterfly_8h v18, v7, v4, v7 // v18 = t0a, v7 = t7a
butterfly_8h v19, v22, v5, v22 // v19 = t1a, v22 = t6
butterfly_8h v4, v26, v20, v26 // v4 = t2a, v26 = t5
butterfly_8h v5, v6, v28, v6 // v5 = t3a, v6 = t4
butterfly_8h v20, v28, v16, v24 // v20 = t8a, v28 = t11a
butterfly_8h v24, v21, v23, v21 // v24 = t9, v21 = t10
butterfly_8h v23, v27, v25, v27 // v23 = t14, v27 = t13
butterfly_8h v25, v29, v29, v17 // v25 = t15a, v29 = t12a
dmbutterfly0 v2, v3, v27, v21, v2, v3, v16, v17, v30, v31 // v2 = t13a, v3 = t10a
dmbutterfly0 v28, v27, v29, v28, v21, v29, v16, v17, v30, v31 // v28 = t12, v27 = t11
butterfly_8h v16, v31, v18, v25 // v16 = out[0], v31 = out[15]
butterfly_8h v17, v30, v19, v23 // v17 = out[1], v30 = out[14]
butterfly_8h_r v25, v22, v22, v24 // v25 = out[9], v22 = out[6]
butterfly_8h v23, v24, v7, v20 // v23 = out[7], v24 = out[8]
butterfly_8h v18, v29, v4, v2 // v18 = out[2], v29 = out[13]
butterfly_8h v19, v28, v5, v28 // v19 = out[3], v28 = out[12]
butterfly_8h v20, v27, v6, v27 // v20 = out[4], v27 = out[11]
butterfly_8h v21, v26, v26, v3 // v21 = out[5], v26 = out[10]
.endm
.macro iadst16
ld1 {v0.8h,v1.8h}, [x11]
dmbutterfly_l v6, v7, v4, v5, v31, v16, v0.h[1], v0.h[0] // v6,v7 = t1, v4,v5 = t0
dmbutterfly_l v10, v11, v8, v9, v23, v24, v1.h[1], v1.h[0] // v10,v11 = t9, v8,v9 = t8
dbutterfly_n v31, v24, v6, v7, v10, v11, v12, v13, v10, v11 // v31 = t1a, v24 = t9a
dmbutterfly_l v14, v15, v12, v13, v29, v18, v0.h[3], v0.h[2] // v14,v15 = t3, v12,v13 = t2
dbutterfly_n v16, v23, v4, v5, v8, v9, v6, v7, v8, v9 // v16 = t0a, v23 = t8a
dmbutterfly_l v6, v7, v4, v5, v21, v26, v1.h[3], v1.h[2] // v6,v7 = t11, v4,v5 = t10
dbutterfly_n v29, v26, v14, v15, v6, v7, v8, v9, v6, v7 // v29 = t3a, v26 = t11a
dmbutterfly_l v10, v11, v8, v9, v27, v20, v0.h[5], v0.h[4] // v10,v11 = t5, v8,v9 = t4
dbutterfly_n v18, v21, v12, v13, v4, v5, v6, v7, v4, v5 // v18 = t2a, v21 = t10a
dmbutterfly_l v14, v15, v12, v13, v19, v28, v1.h[5], v1.h[4] // v14,v15 = t13, v12,v13 = t12
dbutterfly_n v20, v28, v10, v11, v14, v15, v4, v5, v14, v15 // v20 = t5a, v28 = t13a
dmbutterfly_l v6, v7, v4, v5, v25, v22, v0.h[7], v0.h[6] // v6,v7 = t7, v4,v5 = t6
dbutterfly_n v27, v19, v8, v9, v12, v13, v10, v11, v12, v13 // v27 = t4a, v19 = t12a
dmbutterfly_l v10, v11, v8, v9, v17, v30, v1.h[7], v1.h[6] // v10,v11 = t15, v8,v9 = t14
ld1 {v0.8h}, [x10]
dbutterfly_n v22, v30, v6, v7, v10, v11, v12, v13, v10, v11 // v22 = t7a, v30 = t15a
dmbutterfly_l v14, v15, v12, v13, v23, v24, v0.h[3], v0.h[4] // v14,v15 = t9, v12,v13 = t8
dbutterfly_n v25, v17, v4, v5, v8, v9, v6, v7, v8, v9 // v25 = t6a, v17 = t14a
dmbutterfly_l v4, v5, v6, v7, v28, v19, v0.h[4], v0.h[3] // v4,v5 = t12, v6,v7 = t13
dbutterfly_n v23, v19, v12, v13, v4, v5, v8, v9, v4, v5 // v23 = t8a, v19 = t12a
dmbutterfly_l v10, v11, v8, v9, v21, v26, v0.h[5], v0.h[6] // v10,v11 = t11, v8,v9 = t10
butterfly_8h_r v4, v27, v16, v27 // v4 = t4, v27 = t0
dbutterfly_n v24, v28, v14, v15, v6, v7, v12, v13, v6, v7 // v24 = t9a, v28 = t13a
dmbutterfly_l v12, v13, v14, v15, v30, v17, v0.h[6], v0.h[5] // v12,v13 = t14, v14,v15 = t15
butterfly_8h_r v5, v20, v31, v20 // v5 = t5, v20 = t1
dbutterfly_n v21, v17, v8, v9, v12, v13, v6, v7, v12, v13 // v21 = t10a, v17 = t14a
dbutterfly_n v26, v30, v10, v11, v14, v15, v8, v9, v14, v15 // v26 = t11a, v30 = t15a
butterfly_8h_r v6, v25, v18, v25 // v6 = t6, v25 = t2
butterfly_8h_r v7, v22, v29, v22 // v7 = t7, v22 = t3
dmbutterfly_l v10, v11, v8, v9, v19, v28, v0.h[1], v0.h[2] // v10,v11 = t13, v8,v9 = t12
dmbutterfly_l v12, v13, v14, v15, v30, v17, v0.h[2], v0.h[1] // v12,v13 = t14, v14,v15 = t15
dbutterfly_n v18, v30, v8, v9, v12, v13, v16, v17, v12, v13 // v18 = out[2], v30 = t14a
dbutterfly_n v29, v17, v10, v11, v14, v15, v12, v13, v14, v15 // v29 = -out[13], v17 = t15a
neg v29.8h, v29.8h // v29 = out[13]
dmbutterfly_l v10, v11, v8, v9, v4, v5, v0.h[1], v0.h[2] // v10,v11 = t5a, v8,v9 = t4a
dmbutterfly_l v12, v13, v14, v15, v7, v6, v0.h[2], v0.h[1] // v12,v13 = t6a, v14,v15 = t7a
butterfly_8h v2, v6, v27, v25 // v2 = out[0], v6 = t2a
butterfly_8h v3, v7, v23, v21 // v3 =-out[1], v7 = t10
dbutterfly_n v19, v31, v8, v9, v12, v13, v4, v5, v8, v9 // v19 = -out[3], v31 = t6
neg v19.8h, v19.8h // v19 = out[3]
dbutterfly_n v28, v16, v10, v11, v14, v15, v4, v5, v10, v11 // v28 = out[12], v16 = t7
butterfly_8h v5, v8, v20, v22 // v5 =-out[15],v8 = t3a
butterfly_8h v4, v9, v24, v26 // v4 = out[14],v9 = t11
dmbutterfly0 v23, v24, v6, v8, v10, v11, v12, v13, v14, v15, 1 // v23 = out[7], v24 = out[8]
dmbutterfly0 v21, v26, v30, v17, v10, v11, v12, v13, v14, v15, 1 // v21 = out[5], v26 = out[10]
dmbutterfly0 v20, v27, v16, v31, v10, v11, v12, v13, v14, v15 // v20 = out[4], v27 = out[11]
dmbutterfly0 v22, v25, v9, v7, v10, v11, v12, v13, v14, v15 // v22 = out[6], v25 = out[9]
neg v31.8h, v5.8h // v31 = out[15]
neg v17.8h, v3.8h // v17 = out[1]
mov v16.16b, v2.16b
mov v30.16b, v4.16b
.endm
// Helper macros; we can't use these expressions directly within
// e.g. .irp due to the extra concatenation \(). Therefore wrap
// them in macros to allow using .irp below.
.macro load i, src, inc
ld1 {v\i\().8h}, [\src], \inc
.endm
.macro store i, dst, inc
st1 {v\i\().8h}, [\dst], \inc
.endm
.macro movi_v i, size, imm
movi v\i\()\size, \imm
.endm
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
.macro load_clear i, src, inc
ld1 {v\i\().8h}, [\src]
st1 {v2.8h}, [\src], \inc
.endm
// Read a vertical 8x16 slice out of a 16x16 matrix, do a transform on it,
// transpose into a horizontal 16x8 slice and store.
// x0 = dst (temp buffer)
// x1 = slice offset
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
// x2 = src
// x9 = input stride
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
.macro itxfm16_1d_funcs txfm
function \txfm\()16_1d_8x16_pass1_neon
movi v2.8h, #0
.irp i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
load_clear \i, x2, x9
.endr
\txfm\()16
// Do two 8x8 transposes. Originally, v16-v31 contain the
// 16 rows. Afterwards, v16-v23 and v24-v31 contain the two
// transposed 8x8 blocks.
transpose_8x8H v16, v17, v18, v19, v20, v21, v22, v23, v2, v3
transpose_8x8H v24, v25, v26, v27, v28, v29, v30, v31, v2, v3
// Store the transposed 8x8 blocks horizontally.
cmp x1, #8
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
b.eq 1f
.irp i, 16, 24, 17, 25, 18, 26, 19, 27, 20, 28, 21, 29, 22, 30, 23, 31
store \i, x0, #16
.endr
ret
1:
// Special case: For the last input column (x1 == 8),
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
// which would be stored as the last row in the temp buffer,
// don't store the first 8x8 block, but keep it in registers
// for the first slice of the second pass (where it is the
// last 8x8 block).
.irp i, 24, 25, 26, 27, 28, 29, 30, 31
add x0, x0, #16
store \i, x0, #16
.endr
mov v24.16b, v16.16b
mov v25.16b, v17.16b
mov v26.16b, v18.16b
mov v27.16b, v19.16b
mov v28.16b, v20.16b
mov v29.16b, v21.16b
mov v30.16b, v22.16b
mov v31.16b, v23.16b
ret
endfunc
// Read a vertical 8x16 slice out of a 16x16 matrix, do a transform on it,
// load the destination pixels (from a similar 8x16 slice), add and store back.
// x0 = dst
// x1 = dst stride
// x2 = src (temp buffer)
// x3 = slice offset
// x9 = temp buffer stride
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
function \txfm\()16_1d_8x16_pass2_neon
.irp i, 16, 17, 18, 19, 20, 21, 22, 23
load \i, x2, x9
.endr
cbz x3, 1f
.irp i, 24, 25, 26, 27, 28, 29, 30, 31
load \i, x2, x9
.endr
1:
add x3, x0, x1
lsl x1, x1, #1
\txfm\()16
.macro load_add_store coef0, coef1, coef2, coef3, coef4, coef5, coef6, coef7, tmp1, tmp2
srshr \coef0, \coef0, #6
ld1 {v2.8b}, [x0], x1
srshr \coef1, \coef1, #6
ld1 {v3.8b}, [x3], x1
srshr \coef2, \coef2, #6
ld1 {v4.8b}, [x0], x1
srshr \coef3, \coef3, #6
uaddw \coef0, \coef0, v2.8b
ld1 {v5.8b}, [x3], x1
uaddw \coef1, \coef1, v3.8b
srshr \coef4, \coef4, #6
ld1 {v6.8b}, [x0], x1
srshr \coef5, \coef5, #6
ld1 {v7.8b}, [x3], x1
sqxtun v2.8b, \coef0
srshr \coef6, \coef6, #6
sqxtun v3.8b, \coef1
srshr \coef7, \coef7, #6
uaddw \coef2, \coef2, v4.8b
ld1 {\tmp1}, [x0], x1
uaddw \coef3, \coef3, v5.8b
ld1 {\tmp2}, [x3], x1
sqxtun v4.8b, \coef2
sub x0, x0, x1, lsl #2
sub x3, x3, x1, lsl #2
sqxtun v5.8b, \coef3
uaddw \coef4, \coef4, v6.8b
st1 {v2.8b}, [x0], x1
uaddw \coef5, \coef5, v7.8b
st1 {v3.8b}, [x3], x1
sqxtun v6.8b, \coef4
st1 {v4.8b}, [x0], x1
sqxtun v7.8b, \coef5
st1 {v5.8b}, [x3], x1
uaddw \coef6, \coef6, \tmp1
st1 {v6.8b}, [x0], x1
uaddw \coef7, \coef7, \tmp2
st1 {v7.8b}, [x3], x1
sqxtun \tmp1, \coef6
sqxtun \tmp2, \coef7
st1 {\tmp1}, [x0], x1
st1 {\tmp2}, [x3], x1
.endm
load_add_store v16.8h, v17.8h, v18.8h, v19.8h, v20.8h, v21.8h, v22.8h, v23.8h, v16.8b, v17.8b
load_add_store v24.8h, v25.8h, v26.8h, v27.8h, v28.8h, v29.8h, v30.8h, v31.8h, v16.8b, v17.8b
.purgem load_add_store
ret
endfunc
.endm
itxfm16_1d_funcs idct
itxfm16_1d_funcs iadst
.macro itxfm_func16x16 txfm1, txfm2
function ff_vp9_\txfm1\()_\txfm2\()_16x16_add_neon, export=1
.ifc \txfm1\()_\txfm2,idct_idct
cmp w3, #1
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
b.eq idct16x16_dc_add_neon
.endif
mov x15, x30
// iadst16 requires clobbering v8-v15, but idct16 doesn't need to.
.ifnc \txfm1\()_\txfm2,idct_idct
stp d14, d15, [sp, #-0x10]!
stp d12, d13, [sp, #-0x10]!
stp d10, d11, [sp, #-0x10]!
stp d8, d9, [sp, #-0x10]!
.endif
sub sp, sp, #512
mov x4, x0
mov x5, x1
mov x6, x2
movrel x10, idct_coeffs
.ifnc \txfm1\()_\txfm2,idct_idct
movrel x11, iadst16_coeffs
.endif
.ifc \txfm1,idct
ld1 {v0.8h,v1.8h}, [x10]
.endif
mov x9, #32
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
.irp i, 0, 8
add x0, sp, #(\i*32)
.ifc \txfm1\()_\txfm2,idct_idct
.if \i == 8
cmp w3, #38
b.le 1f
.endif
.endif
mov x1, #\i
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
add x2, x6, #(\i*2)
bl \txfm1\()16_1d_8x16_pass1_neon
.endr
.ifc \txfm1\()_\txfm2,iadst_idct
ld1 {v0.8h,v1.8h}, [x10]
.endif
.ifc \txfm1\()_\txfm2,idct_idct
b 3f
1:
// Set v24-v31 to zero, for the in-register passthrough of
// coefficients to pass 2. Since we only do two slices, this can
// only ever happen for the second slice. So we only need to store
// zeros to the temp buffer for the second half of the buffer.
// Move x0 to the second half, and use x9 == 32 as increment.
add x0, x0, #16
.irp i, 24, 25, 26, 27, 28, 29, 30, 31
movi_v \i, .16b, #0
st1 {v24.8h}, [x0], x9
.endr
3:
.endif
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
.irp i, 0, 8
add x0, x4, #(\i)
mov x1, x5
add x2, sp, #(\i*2)
mov x3, #\i
bl \txfm2\()16_1d_8x16_pass2_neon
.endr
add sp, sp, #512
.ifnc \txfm1\()_\txfm2,idct_idct
ldp d8, d9, [sp], 0x10
ldp d10, d11, [sp], 0x10
ldp d12, d13, [sp], 0x10
ldp d14, d15, [sp], 0x10
.endif
br x15
endfunc
.endm
itxfm_func16x16 idct, idct
itxfm_func16x16 iadst, idct
itxfm_func16x16 idct, iadst
itxfm_func16x16 iadst, iadst
function idct32x32_dc_add_neon
movrel x4, idct_coeffs
ld1 {v0.4h}, [x4]
movi v1.4h, #0
ld1r {v2.4h}, [x2]
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
smull v2.4s, v2.4h, v0.h[0]
rshrn v2.4h, v2.4s, #14
dup v2.8h, v2.h[0]
st1 {v1.h}[0], [x2]
srshr v0.8h, v2.8h, #6
mov x4, #32
1:
// Loop to add the constant v0 into all 32x32 outputs
ld1 {v1.16b,v2.16b}, [x0]
uaddw v3.8h, v0.8h, v1.8b
uaddw2 v4.8h, v0.8h, v1.16b
uaddw v5.8h, v0.8h, v2.8b
uaddw2 v6.8h, v0.8h, v2.16b
sqxtun v3.8b, v3.8h
sqxtun2 v3.16b, v4.8h
sqxtun v4.8b, v5.8h
sqxtun2 v4.16b, v6.8h
st1 {v3.16b,v4.16b}, [x0], x1
subs x4, x4, #1
b.ne 1b
ret
endfunc
.macro idct32_odd
ld1 {v0.8h,v1.8h}, [x11]
dmbutterfly v16, v31, v0.h[0], v0.h[1], v4, v5, v6, v7 // v16 = t16a, v31 = t31a
dmbutterfly v24, v23, v0.h[2], v0.h[3], v4, v5, v6, v7 // v24 = t17a, v23 = t30a
dmbutterfly v20, v27, v0.h[4], v0.h[5], v4, v5, v6, v7 // v20 = t18a, v27 = t29a
dmbutterfly v28, v19, v0.h[6], v0.h[7], v4, v5, v6, v7 // v28 = t19a, v19 = t28a
dmbutterfly v18, v29, v1.h[0], v1.h[1], v4, v5, v6, v7 // v18 = t20a, v29 = t27a
dmbutterfly v26, v21, v1.h[2], v1.h[3], v4, v5, v6, v7 // v26 = t21a, v21 = t26a
dmbutterfly v22, v25, v1.h[4], v1.h[5], v4, v5, v6, v7 // v22 = t22a, v25 = t25a
dmbutterfly v30, v17, v1.h[6], v1.h[7], v4, v5, v6, v7 // v30 = t23a, v17 = t24a
ld1 {v0.8h}, [x10]
butterfly_8h v4, v24, v16, v24 // v4 = t16, v24 = t17
butterfly_8h v5, v20, v28, v20 // v5 = t19, v20 = t18
butterfly_8h v6, v26, v18, v26 // v6 = t20, v26 = t21
butterfly_8h v7, v22, v30, v22 // v7 = t23, v22 = t22
butterfly_8h v28, v25, v17, v25 // v28 = t24, v25 = t25
butterfly_8h v30, v21, v29, v21 // v30 = t27, v21 = t26
butterfly_8h v29, v23, v31, v23 // v29 = t31, v23 = t30
butterfly_8h v31, v27, v19, v27 // v31 = t28, v27 = t29
dmbutterfly v23, v24, v0.h[3], v0.h[4], v16, v17, v18, v19 // v23 = t17a, v24 = t30a
dmbutterfly v27, v20, v0.h[3], v0.h[4], v16, v17, v18, v19, neg=1 // v27 = t29a, v20 = t18a
dmbutterfly v21, v26, v0.h[5], v0.h[6], v16, v17, v18, v19 // v21 = t21a, v26 = t26a
dmbutterfly v25, v22, v0.h[5], v0.h[6], v16, v17, v18, v19, neg=1 // v25 = t25a, v22 = t22a
butterfly_8h v16, v5, v4, v5 // v16 = t16a, v5 = t19a
butterfly_8h v17, v20, v23, v20 // v17 = t17, v20 = t18
butterfly_8h v18, v6, v7, v6 // v18 = t23a, v6 = t20a
butterfly_8h v19, v21, v22, v21 // v19 = t22, v21 = t21
butterfly_8h v4, v28, v28, v30 // v4 = t24a, v28 = t27a
butterfly_8h v23, v26, v25, v26 // v23 = t25, v26 = t26
butterfly_8h v7, v3, v29, v31 // v7 = t31a, v3 = t28a
butterfly_8h v22, v27, v24, v27 // v22 = t30, v27 = t29
dmbutterfly v27, v20, v0.h[1], v0.h[2], v24, v25, v30, v31 // v27 = t18a, v20 = t29a
dmbutterfly v3, v5, v0.h[1], v0.h[2], v24, v25, v30, v31 // v3 = t19, v5 = t28
dmbutterfly v28, v6, v0.h[1], v0.h[2], v24, v25, v30, v31, neg=1 // v28 = t27, v6 = t20
dmbutterfly v26, v21, v0.h[1], v0.h[2], v24, v25, v30, v31, neg=1 // v26 = t26a, v21 = t21a
butterfly_8h v31, v24, v7, v4 // v31 = t31, v24 = t24
butterfly_8h v30, v25, v22, v23 // v30 = t30a, v25 = t25a
butterfly_8h_r v23, v16, v16, v18 // v23 = t23, v16 = t16
butterfly_8h_r v22, v17, v17, v19 // v22 = t22a, v17 = t17a
butterfly_8h v18, v21, v27, v21 // v18 = t18, v21 = t21
butterfly_8h_r v27, v28, v5, v28 // v27 = t27a, v28 = t28a
butterfly_8h v29, v26, v20, v26 // v29 = t29, v26 = t26
butterfly_8h v19, v20, v3, v6 // v19 = t19a, v20 = t20
dmbutterfly0 v27, v20, v27, v20, v2, v3, v4, v5, v6, v7 // v27 = t27, v20 = t20
dmbutterfly0 v26, v21, v26, v21, v2, v3, v4, v5, v6, v7 // v26 = t26a, v21 = t21a
dmbutterfly0 v25, v22, v25, v22, v2, v3, v4, v5, v6, v7 // v25 = t25, v22 = t22
dmbutterfly0 v24, v23, v24, v23, v2, v3, v4, v5, v6, v7 // v24 = t24a, v23 = t23a
.endm
// Do an 32-point IDCT of a 8x32 slice out of a 32x32 matrix.
// The 32-point IDCT can be decomposed into two 16-point IDCTs;
// a normal IDCT16 with every other input component (the even ones, with
// each output written twice), followed by a separate 16-point IDCT
// of the odd inputs, added/subtracted onto the outputs of the first idct16.
// x0 = dst (temp buffer)
// x1 = unused
// x2 = src
// x9 = double input stride
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
// x10 = idct_coeffs
// x11 = idct_coeffs + 32
function idct32_1d_8x32_pass1_neon
ld1 {v0.8h,v1.8h}, [x10]
movi v4.8h, #0
// v16 = IN(0), v17 = IN(2) ... v31 = IN(30)
.irp i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
ld1 {v\i\().8h}, [x2]
st1 {v4.8h}, [x2], x9
.endr
idct16
// Do two 8x8 transposes. Originally, v16-v31 contain the
// 16 rows. Afterwards, v16-v23 and v24-v31 contain the
// two transposed 8x8 blocks.
transpose_8x8H v16, v17, v18, v19, v20, v21, v22, v23, v2, v3
transpose_8x8H v24, v25, v26, v27, v28, v29, v30, v31, v2, v3
// Store the registers a, b horizontally, followed by the
// same registers b, a mirrored.
.macro store_rev a, b
// There's no rev128 instruction, but we reverse each 64 bit
// half, and then flip them using an ext with 8 bytes offset.
rev64 v1.8h, v\b\().8h
st1 {v\a\().8h}, [x0], #16
rev64 v0.8h, v\a\().8h
ext v1.16b, v1.16b, v1.16b, #8
st1 {v\b\().8h}, [x0], #16
ext v0.16b, v0.16b, v0.16b, #8
st1 {v1.8h}, [x0], #16
st1 {v0.8h}, [x0], #16
.endm
store_rev 16, 24
store_rev 17, 25
store_rev 18, 26
store_rev 19, 27
store_rev 20, 28
store_rev 21, 29
store_rev 22, 30
store_rev 23, 31
sub x0, x0, #512
.purgem store_rev
// Move x2 back to the start of the input, and move
// to the first odd row
sub x2, x2, x9, lsl #4
add x2, x2, #64
movi v4.8h, #0
// v16 = IN(1), v17 = IN(3) ... v31 = IN(31)
.irp i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
ld1 {v\i\().8h}, [x2]
st1 {v4.8h}, [x2], x9
.endr
idct32_odd
transpose_8x8H v31, v30, v29, v28, v27, v26, v25, v24, v2, v3
transpose_8x8H v23, v22, v21, v20, v19, v18, v17, v16, v2, v3
// Store the registers a, b horizontally,
// adding into the output first, and the mirrored,
// subtracted from the output.
.macro store_rev a, b
ld1 {v4.8h}, [x0]
rev64 v1.8h, v\b\().8h
add v4.8h, v4.8h, v\a\().8h
rev64 v0.8h, v\a\().8h
st1 {v4.8h}, [x0], #16
ext v1.16b, v1.16b, v1.16b, #8
ld1 {v5.8h}, [x0]
ext v0.16b, v0.16b, v0.16b, #8
add v5.8h, v5.8h, v\b\().8h
st1 {v5.8h}, [x0], #16
ld1 {v6.8h}, [x0]
sub v6.8h, v6.8h, v1.8h
st1 {v6.8h}, [x0], #16
ld1 {v7.8h}, [x0]
sub v7.8h, v7.8h, v0.8h
st1 {v7.8h}, [x0], #16
.endm
store_rev 31, 23
store_rev 30, 22
store_rev 29, 21
store_rev 28, 20
store_rev 27, 19
store_rev 26, 18
store_rev 25, 17
store_rev 24, 16
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
.purgem store_rev
ret
endfunc
// This is mostly the same as 8x32_pass1, but without the transpose,
// and use the source as temp buffer between the two idct passes, and
// add into the destination.
// x0 = dst
// x1 = dst stride
// x2 = src (temp buffer)
// x7 = negative double temp buffer stride
// x9 = double temp buffer stride
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
// x10 = idct_coeffs
// x11 = idct_coeffs + 32
function idct32_1d_8x32_pass2_neon
ld1 {v0.8h,v1.8h}, [x10]
// v16 = IN(0), v17 = IN(2) ... v31 = IN(30)
.irp i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
ld1 {v\i\().8h}, [x2], x9
.endr
sub x2, x2, x9, lsl #4
idct16
.irp i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
st1 {v\i\().8h}, [x2], x9
.endr
sub x2, x2, x9, lsl #4
add x2, x2, #64
// v16 = IN(1), v17 = IN(3) ... v31 = IN(31)
.irp i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
ld1 {v\i\().8h}, [x2], x9
.endr
sub x2, x2, x9, lsl #4
sub x2, x2, #64
idct32_odd
.macro load_acc_store a, b, c, d, neg=0
.if \neg == 0
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
ld1 {v4.8h}, [x2], x9
ld1 {v5.8h}, [x2], x9
add v4.8h, v4.8h, v\a\().8h
ld1 {v6.8h}, [x2], x9
add v5.8h, v5.8h, v\b\().8h
ld1 {v7.8h}, [x2], x9
add v6.8h, v6.8h, v\c\().8h
add v7.8h, v7.8h, v\d\().8h
.else
ld1 {v4.8h}, [x2], x7
ld1 {v5.8h}, [x2], x7
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
sub v4.8h, v4.8h, v\a\().8h
ld1 {v6.8h}, [x2], x7
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
sub v5.8h, v5.8h, v\b\().8h
ld1 {v7.8h}, [x2], x7
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
sub v6.8h, v6.8h, v\c\().8h
sub v7.8h, v7.8h, v\d\().8h
.endif
ld1 {v0.8b}, [x0], x1
ld1 {v1.8b}, [x0], x1
srshr v4.8h, v4.8h, #6
ld1 {v2.8b}, [x0], x1
srshr v5.8h, v5.8h, #6
uaddw v4.8h, v4.8h, v0.8b
ld1 {v3.8b}, [x0], x1
srshr v6.8h, v6.8h, #6
uaddw v5.8h, v5.8h, v1.8b
srshr v7.8h, v7.8h, #6
sub x0, x0, x1, lsl #2
uaddw v6.8h, v6.8h, v2.8b
sqxtun v4.8b, v4.8h
uaddw v7.8h, v7.8h, v3.8b
sqxtun v5.8b, v5.8h
st1 {v4.8b}, [x0], x1
sqxtun v6.8b, v6.8h
st1 {v5.8b}, [x0], x1
sqxtun v7.8b, v7.8h
st1 {v6.8b}, [x0], x1
st1 {v7.8b}, [x0], x1
.endm
load_acc_store 31, 30, 29, 28
load_acc_store 27, 26, 25, 24
load_acc_store 23, 22, 21, 20
load_acc_store 19, 18, 17, 16
sub x2, x2, x9
load_acc_store 16, 17, 18, 19, 1
load_acc_store 20, 21, 22, 23, 1
load_acc_store 24, 25, 26, 27, 1
load_acc_store 28, 29, 30, 31, 1
.purgem load_acc_store
ret
endfunc
const min_eob_idct_idct_32, align=4
.short 0, 34, 135, 336
endconst
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
function ff_vp9_idct_idct_32x32_add_neon, export=1
cmp w3, #1
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
b.eq idct32x32_dc_add_neon
movrel x10, idct_coeffs
add x11, x10, #32
movrel x12, min_eob_idct_idct_32, 2
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
mov x15, x30
stp d14, d15, [sp, #-0x10]!
stp d12, d13, [sp, #-0x10]!
stp d10, d11, [sp, #-0x10]!
stp d8, d9, [sp, #-0x10]!
sub sp, sp, #2048
mov x4, x0
mov x5, x1
mov x6, x2
// Double stride of the input, since we only read every other line
mov x9, #128
neg x7, x9
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
.irp i, 0, 8, 16, 24
add x0, sp, #(\i*64)
.if \i > 0
ldrh w1, [x12], #2
cmp w3, w1
mov x1, #(32 - \i)/4
b.le 1f
.endif
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
add x2, x6, #(\i*2)
bl idct32_1d_8x32_pass1_neon
.endr
b 3f
1:
// Write zeros to the temp buffer for pass 2
movi v16.8h, #0
movi v17.8h, #0
movi v18.8h, #0
movi v19.8h, #0
2:
subs x1, x1, #1
.rept 4
st1 {v16.8h-v19.8h}, [x0], #64
.endr
b.ne 2b
3:
aarch64: vp9: Add NEON itxfm routines This work is sponsored by, and copyright, Google. These are ported from the ARM version; thanks to the larger amount of registers available, we can do the 16x16 and 32x32 transforms in slices 8 pixels wide instead of 4. This gives a speedup of around 1.4x compared to the 32 bit version. The fact that aarch64 doesn't have the same d/q register aliasing makes some of the macros quite a bit simpler as well. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7 vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7 vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2 vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7 vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7 vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7 vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3 vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7 The speedup vs C code (2-4x) is smaller than in the 32 bit case, mostly because the C code ends up significantly faster (around 1.6x faster, with GCC 5.4) when built for aarch64. Examples of runtimes vs C on a Cortex A57 (for a slightly older version of the patch): A57 gcc-5.3 neon vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0 vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0 vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5 vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6 vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2 vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1 vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0 vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8 The asm is around factor 3-4 faster than C on the cortex-a57 and the asm is around 30-50% faster on the a57 compared to the a53. Signed-off-by: Martin Storsjö <martin@martin.st>
8 years ago
.irp i, 0, 8, 16, 24
add x0, x4, #(\i)
mov x1, x5
add x2, sp, #(\i*2)
bl idct32_1d_8x32_pass2_neon
.endr
add sp, sp, #2048
ldp d8, d9, [sp], 0x10
ldp d10, d11, [sp], 0x10
ldp d12, d13, [sp], 0x10
ldp d14, d15, [sp], 0x10
br x15
endfunc