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/*
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* Copyright (c) 2016 Tiancheng "Timothy" Gu
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with FFmpeg; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <string.h>
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#include "checkasm.h"
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#include "libavfilter/vf_blend_init.h"
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#include "libavutil/common.h"
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#include "libavutil/internal.h"
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#include "libavutil/intreadwrite.h"
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#include "libavutil/mem.h"
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#define WIDTH 256
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#define HEIGHT 256
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#define BUF_UNITS 3
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#define SIZE_PER_UNIT (WIDTH * HEIGHT)
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#define BUF_SIZE (BUF_UNITS * SIZE_PER_UNIT)
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#define randomize_buffers() \
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do { \
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int i, j; \
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for (i = 0; i < HEIGHT; i++) { \
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for (j = 0; j < WIDTH; j++) { \
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top1[i * WIDTH + j] = \
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top2[i * WIDTH + j] = i; \
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bot1[i * WIDTH + j] = \
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bot2[i * WIDTH + j] = j; \
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} \
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} \
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for (i = 0; i < SIZE_PER_UNIT; i += 4) { \
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uint32_t r = rnd(); \
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AV_WN32A(dst1 + i, r); \
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AV_WN32A(dst2 + i, r); \
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} \
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for (; i < BUF_SIZE; i += 4) { \
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uint32_t r = rnd(); \
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AV_WN32A(top1 + i, r); \
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AV_WN32A(top2 + i, r); \
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r = rnd(); \
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AV_WN32A(bot1 + i, r); \
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AV_WN32A(bot2 + i, r); \
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r = rnd(); \
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AV_WN32A(dst1 + i, r); \
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AV_WN32A(dst2 + i, r); \
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} \
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} while (0)
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#define check_blend_func(depth) \
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do { \
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int i, w; \
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declare_func(void, const uint8_t *top, ptrdiff_t top_linesize, \
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const uint8_t *bottom, ptrdiff_t bottom_linesize, \
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uint8_t *dst, ptrdiff_t dst_linesize, \
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ptrdiff_t width, ptrdiff_t height, \
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struct FilterParams *param, struct SliceParams *sliceparam); \
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w = WIDTH / depth; \
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\
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for (i = 0; i < BUF_UNITS - 1; i++) { \
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int src_offset = i * SIZE_PER_UNIT + (BUF_UNITS - 1 - i) * depth; /* Test various alignments */ \
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int dst_offset = i * SIZE_PER_UNIT; /* dst must be aligned */ \
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randomize_buffers(); \
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call_ref(top1 + src_offset, w, bot1 + src_offset, w, \
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dst1 + dst_offset, w, w, HEIGHT, ¶m, NULL); \
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call_new(top2 + src_offset, w, bot2 + src_offset, w, \
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dst2 + dst_offset, w, w, HEIGHT, ¶m, NULL); \
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if (memcmp(top1, top2, BUF_SIZE) || memcmp(bot1, bot2, BUF_SIZE) || memcmp(dst1, dst2, BUF_SIZE)) \
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fail(); \
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} \
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bench_new(top2, w / 4, bot2, w / 4, dst2, w / 4, \
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w / 4, HEIGHT / 4, ¶m, NULL); \
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} while (0)
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void checkasm_check_blend(void)
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{
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uint8_t *top1 = av_malloc(BUF_SIZE);
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uint8_t *top2 = av_malloc(BUF_SIZE);
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uint8_t *bot1 = av_malloc(BUF_SIZE);
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uint8_t *bot2 = av_malloc(BUF_SIZE);
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uint8_t *dst1 = av_malloc(BUF_SIZE);
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uint8_t *dst2 = av_malloc(BUF_SIZE);
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FilterParams param = {
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.opacity = 1.0,
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};
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#define check_and_report(name, val, depth) \
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param.mode = val; \
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ff_blend_init(¶m, depth * 8); \
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if (check_func(param.blend, #name)) \
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check_blend_func(depth);
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check_and_report(addition, BLEND_ADDITION, 1)
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check_and_report(grainmerge, BLEND_GRAINMERGE, 1)
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check_and_report(and, BLEND_AND, 1)
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check_and_report(average, BLEND_AVERAGE, 1)
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check_and_report(darken, BLEND_DARKEN, 1)
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check_and_report(grainextract, BLEND_GRAINEXTRACT, 1)
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check_and_report(hardmix, BLEND_HARDMIX, 1)
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check_and_report(lighten, BLEND_LIGHTEN, 1)
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check_and_report(multiply, BLEND_MULTIPLY, 1)
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check_and_report(or, BLEND_OR, 1)
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check_and_report(phoenix, BLEND_PHOENIX, 1)
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check_and_report(screen, BLEND_SCREEN, 1)
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check_and_report(subtract, BLEND_SUBTRACT, 1)
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check_and_report(xor, BLEND_XOR, 1)
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check_and_report(difference, BLEND_DIFFERENCE, 1)
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check_and_report(extremity, BLEND_EXTREMITY, 1)
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check_and_report(negation, BLEND_NEGATION, 1)
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report("8bit");
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check_and_report(addition_16, BLEND_ADDITION, 2)
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check_and_report(grainmerge_16, BLEND_GRAINMERGE, 2)
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check_and_report(and_16, BLEND_AND, 2)
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check_and_report(average_16, BLEND_AVERAGE, 2)
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check_and_report(darken_16, BLEND_DARKEN, 2)
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check_and_report(grainextract_16, BLEND_GRAINEXTRACT, 2)
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check_and_report(difference_16, BLEND_DIFFERENCE, 2)
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check_and_report(extremity_16, BLEND_EXTREMITY, 2)
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check_and_report(negation_16, BLEND_NEGATION, 2)
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check_and_report(lighten_16, BLEND_LIGHTEN, 2)
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check_and_report(or_16, BLEND_OR, 2)
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check_and_report(phoenix_16, BLEND_PHOENIX, 2)
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check_and_report(subtract_16, BLEND_SUBTRACT, 2)
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check_and_report(xor_16, BLEND_SUBTRACT, 2)
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report("16bit");
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av_freep(&top1);
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av_freep(&top2);
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av_freep(&bot1);
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av_freep(&bot2);
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av_freep(&dst1);
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av_freep(&dst2);
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}
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