avcodec/decode: Add new ProgressFrame API
Frame-threaded decoders with inter-frame dependencies
use the ThreadFrame API for syncing. It works as follows:
During init each thread allocates an AVFrame for every
ThreadFrame.
Thread A reads the header of its packet and allocates
a buffer for an AVFrame with ff_thread_get_ext_buffer()
(which also allocates a small structure that is shared
with other references to this frame) and sets its fields,
including side data. Then said thread calls ff_thread_finish_setup().
From that moment onward it is not allowed to change any
of the AVFrame fields at all any more, but it may change
fields which are an indirection away, like the content of
AVFrame.data or already existing side data.
After thread A has called ff_thread_finish_setup(),
another thread (the user one) calls the codec's update_thread_context
callback which in turn calls ff_thread_ref_frame() which
calls av_frame_ref() which reads every field of A's
AVFrame; hence the above restriction on modifications
of the AVFrame (as any modification of the AVFrame by A after
ff_thread_finish_setup() would be a data race). Of course,
this av_frame_ref() also incurs allocations and therefore
needs to be checked. ff_thread_ref_frame() also references
the small structure used for communicating progress.
This av_frame_ref() makes it awkward to propagate values that
only become known during decoding to later threads (in case of
frame reordering or other mechanisms of delayed output (like
show-existing-frames) it's not the decoding thread, but a later
thread that returns the AVFrame). E.g. for VP9 when exporting video
encoding parameters as side data the number of blocks only
becomes known during decoding, so one can't allocate the side data
before ff_thread_finish_setup(). It is currently being done afterwards
and this leads to a data race in the vp9-encparams test when using
frame-threading. Returning decode_error_flags is also complicated
by this.
To perform this exchange a buffer shared between the references
is needed (notice that simply giving the later threads a pointer
to the original AVFrame does not work, because said AVFrame will
be reused lateron when thread A decodes the next packet given to it).
One could extend the buffer already used for progress for this
or use a new one (requiring yet another allocation), yet both
of these approaches have the drawback of being unnatural, ugly
and requiring quite a lot of ad-hoc code. E.g. in case of the VP9
side data mentioned above one could not simply use the helper
that allocates and adds the side data to an AVFrame in one go.
The ProgressFrame API meanwhile offers a different solution to all
of this. It is based around the idea that the most natural
shared object for sharing information about an AVFrame between
decoding threads is the AVFrame itself. To actually implement this
the AVFrame needs to be reference counted. This is achieved by
putting a (ownership) pointer into a shared (and opaque) structure
that is managed by the RefStruct API and which also contains
the stuff necessary for progress reporting.
The users get a pointer to this AVFrame with the understanding
that the owner may set all the fields until it has indicated
that it has finished decoding this AVFrame; then the users are
allowed to read everything. Every decoder may of course employ
a different contract than the one outlined above.
Given that there is no underlying av_frame_ref(), creating
references to a ProgressFrame can't fail. Only
ff_thread_progress_get_buffer() can fail, but given that
it will replace calls to ff_thread_get_ext_buffer() it is
at places where errors are already expected and properly
taken care of.
The ProgressFrames are empty (i.e. the AVFrame pointer is NULL
and the AVFrames are not allocated during init at all)
while not being in use; ff_thread_progress_get_buffer() both
sets up the actual ProgressFrame and already calls
ff_thread_get_buffer(). So instead of checking for
ThreadFrame.f->data[0] or ThreadFrame.f->buf[0] being NULL
for "this reference frame is non-existing" one should check for
ProgressFrame.f.
This also implies that one can only set AVFrame properties
after having allocated the buffer. This restriction is not deep:
if it becomes onerous for any codec, ff_thread_progress_get_buffer()
can be broken up. The user would then have to get a buffer
himself.
In order to avoid unnecessary allocations, the shared structure
is pooled, so that both the structure as well as the AVFrame
itself are reused. This means that there won't be lots of
unnecessary allocations in case of non-frame-threaded decoding.
It might even turn out to have fewer than the current code
(the current code allocates AVFrames for every DPB slot, but
these are often excessively large and not completely used;
the new code allocates them on demand). Pooling relies on the
reset function of the RefStruct pool API, it would be impossible
to implement with the AVBufferPool API.
Finally, ProgressFrames have no notion of owner; they are built
on top of the ThreadProgress API which also lacks such a concept.
Instead every ThreadProgress and every ProgressFrame contains
its own mutex and condition variable, making it completely independent
of pthread_frame.c. Just like the ThreadFrame API it is simply
presumed that only the actual owner/producer of a frame reports
progress on said frame.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2 years ago
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/*
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* Copyright (c) 2022 Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_PROGRESSFRAME_H
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#define AVCODEC_PROGRESSFRAME_H
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/**
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* ProgressFrame is an API to easily share frames without an underlying
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* av_frame_ref(). Its main usecase is in frame-threading scenarios,
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* yet it could also be used for purely single-threaded decoders that
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* want to keep multiple references to the same frame.
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*
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* The underlying principle behind the API is that all that is needed
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* to share a frame is a reference count and a contract between all parties.
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* The ProgressFrame provides the reference count and the frame is unreferenced
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* via ff_thread_release_buffer() when the reference count reaches zero.
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*
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* In order to make this API also usable for frame-threaded decoders it also
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* provides a way of exchanging simple information about the state of
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* decoding the frame via ff_thread_progress_report() and
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* ff_thread_progress_await().
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*
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* The typical contract for frame-threaded decoders is as follows:
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* Thread A initializes a ProgressFrame via ff_thread_progress_get_buffer()
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* (which already allocates the AVFrame's data buffers), calls
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* ff_thread_finish_setup() and starts decoding the frame. Later threads
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* receive a reference to this frame, which means they get a pointer
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* to the AVFrame and the internal reference count gets incremented.
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* Later threads whose frames use A's frame as reference as well as
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* the thread that will eventually output A's frame will wait for
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* progress on said frame reported by A. As soon as A has reported
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* that it has finished decoding its frame, it must no longer modify it
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* (neither its data nor its properties).
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*
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* Because creating a reference with this API does not involve reads
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* from the actual AVFrame, the decoding thread may modify the properties
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* (i.e. non-data fields) until it has indicated to be done with this
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* frame. This is important for e.g. propagating decode_error_flags;
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* it also allows to add side-data late.
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*/
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struct AVCodecContext;
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/**
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* The ProgressFrame structure.
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* Hint: It is guaranteed that the AVFrame pointer is at the start
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* of ProgressFrame. This allows to use an unnamed
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* union {
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* struct {
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* AVFrame *f;
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* };
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* ProgressFrame pf;
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* };
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* to simplify accessing the embedded AVFrame.
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*/
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avcodec/decode: Add new ProgressFrame API
Frame-threaded decoders with inter-frame dependencies
use the ThreadFrame API for syncing. It works as follows:
During init each thread allocates an AVFrame for every
ThreadFrame.
Thread A reads the header of its packet and allocates
a buffer for an AVFrame with ff_thread_get_ext_buffer()
(which also allocates a small structure that is shared
with other references to this frame) and sets its fields,
including side data. Then said thread calls ff_thread_finish_setup().
From that moment onward it is not allowed to change any
of the AVFrame fields at all any more, but it may change
fields which are an indirection away, like the content of
AVFrame.data or already existing side data.
After thread A has called ff_thread_finish_setup(),
another thread (the user one) calls the codec's update_thread_context
callback which in turn calls ff_thread_ref_frame() which
calls av_frame_ref() which reads every field of A's
AVFrame; hence the above restriction on modifications
of the AVFrame (as any modification of the AVFrame by A after
ff_thread_finish_setup() would be a data race). Of course,
this av_frame_ref() also incurs allocations and therefore
needs to be checked. ff_thread_ref_frame() also references
the small structure used for communicating progress.
This av_frame_ref() makes it awkward to propagate values that
only become known during decoding to later threads (in case of
frame reordering or other mechanisms of delayed output (like
show-existing-frames) it's not the decoding thread, but a later
thread that returns the AVFrame). E.g. for VP9 when exporting video
encoding parameters as side data the number of blocks only
becomes known during decoding, so one can't allocate the side data
before ff_thread_finish_setup(). It is currently being done afterwards
and this leads to a data race in the vp9-encparams test when using
frame-threading. Returning decode_error_flags is also complicated
by this.
To perform this exchange a buffer shared between the references
is needed (notice that simply giving the later threads a pointer
to the original AVFrame does not work, because said AVFrame will
be reused lateron when thread A decodes the next packet given to it).
One could extend the buffer already used for progress for this
or use a new one (requiring yet another allocation), yet both
of these approaches have the drawback of being unnatural, ugly
and requiring quite a lot of ad-hoc code. E.g. in case of the VP9
side data mentioned above one could not simply use the helper
that allocates and adds the side data to an AVFrame in one go.
The ProgressFrame API meanwhile offers a different solution to all
of this. It is based around the idea that the most natural
shared object for sharing information about an AVFrame between
decoding threads is the AVFrame itself. To actually implement this
the AVFrame needs to be reference counted. This is achieved by
putting a (ownership) pointer into a shared (and opaque) structure
that is managed by the RefStruct API and which also contains
the stuff necessary for progress reporting.
The users get a pointer to this AVFrame with the understanding
that the owner may set all the fields until it has indicated
that it has finished decoding this AVFrame; then the users are
allowed to read everything. Every decoder may of course employ
a different contract than the one outlined above.
Given that there is no underlying av_frame_ref(), creating
references to a ProgressFrame can't fail. Only
ff_thread_progress_get_buffer() can fail, but given that
it will replace calls to ff_thread_get_ext_buffer() it is
at places where errors are already expected and properly
taken care of.
The ProgressFrames are empty (i.e. the AVFrame pointer is NULL
and the AVFrames are not allocated during init at all)
while not being in use; ff_thread_progress_get_buffer() both
sets up the actual ProgressFrame and already calls
ff_thread_get_buffer(). So instead of checking for
ThreadFrame.f->data[0] or ThreadFrame.f->buf[0] being NULL
for "this reference frame is non-existing" one should check for
ProgressFrame.f.
This also implies that one can only set AVFrame properties
after having allocated the buffer. This restriction is not deep:
if it becomes onerous for any codec, ff_thread_progress_get_buffer()
can be broken up. The user would then have to get a buffer
himself.
In order to avoid unnecessary allocations, the shared structure
is pooled, so that both the structure as well as the AVFrame
itself are reused. This means that there won't be lots of
unnecessary allocations in case of non-frame-threaded decoding.
It might even turn out to have fewer than the current code
(the current code allocates AVFrames for every DPB slot, but
these are often excessively large and not completely used;
the new code allocates them on demand). Pooling relies on the
reset function of the RefStruct pool API, it would be impossible
to implement with the AVBufferPool API.
Finally, ProgressFrames have no notion of owner; they are built
on top of the ThreadProgress API which also lacks such a concept.
Instead every ThreadProgress and every ProgressFrame contains
its own mutex and condition variable, making it completely independent
of pthread_frame.c. Just like the ThreadFrame API it is simply
presumed that only the actual owner/producer of a frame reports
progress on said frame.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2 years ago
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typedef struct ProgressFrame {
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struct AVFrame *f;
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struct ProgressInternal *progress;
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} ProgressFrame;
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/**
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* Notify later decoding threads when part of their reference frame is ready.
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* Call this when some part of the frame is finished decoding.
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* Later calls with lower values of progress have no effect.
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*
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* @param f The frame being decoded.
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* @param progress Value, in arbitrary units, of how much of the frame has decoded.
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*
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* @warning Calling this on a blank ProgressFrame causes undefined behaviour
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*/
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void ff_progress_frame_report(ProgressFrame *f, int progress);
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/**
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* Wait for earlier decoding threads to finish reference frames.
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* Call this before accessing some part of a frame, with a given
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* value for progress, and it will return after the responsible decoding
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* thread calls ff_thread_progress_report() with the same or
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* higher value for progress.
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*
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* @param f The frame being referenced.
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* @param progress Value, in arbitrary units, to wait for.
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*
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* @warning Calling this on a blank ProgressFrame causes undefined behaviour
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*/
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void ff_progress_frame_await(const ProgressFrame *f, int progress);
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/**
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* This function sets up the ProgressFrame, i.e. gets ProgressFrame.f
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* and also calls ff_thread_get_buffer() on the frame.
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*
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* @note: This must only be called by codecs with the
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* FF_CODEC_CAP_USES_PROGRESSFRAMES internal cap.
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*/
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int ff_progress_frame_get_buffer(struct AVCodecContext *avctx,
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ProgressFrame *f, int flags);
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/**
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* Give up a reference to the underlying frame contained in a ProgressFrame
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* and reset the ProgressFrame, setting all pointers to NULL.
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*
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* @note: This implies that when using this API the check for whether
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* a frame exists is by checking ProgressFrame.f and not
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* ProgressFrame.f->data[0] or ProgressFrame.f->buf[0].
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*/
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void ff_progress_frame_unref(ProgressFrame *f);
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/**
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* Set dst->f to src->f and make dst a co-owner of src->f.
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* dst can then be used to wait on progress of the underlying frame.
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*
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* @note: There is no underlying av_frame_ref() here. dst->f and src->f
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* really point to the same AVFrame. Typically this means that
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* the decoding thread is allowed to set all the properties of
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* the AVFrame until it has indicated to have finished decoding.
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* Afterwards later threads may read all of these fields.
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* Access to the frame's data is governed by
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* ff_thread_progress_report/await().
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*/
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void ff_progress_frame_ref(ProgressFrame *dst, const ProgressFrame *src);
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/**
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* Do nothing if dst and src already refer to the same AVFrame;
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* otherwise unreference dst and if src is not blank, put a reference
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* to src's AVFrame in its place (in case src is not blank).
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*/
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void ff_progress_frame_replace(ProgressFrame *dst, const ProgressFrame *src);
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#endif /* AVCODEC_PROGRESSFRAME_H */
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