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/*
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* Direct3D12 WMV3/VC-1 HW acceleration
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*
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config_components.h"
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#include "libavutil/avassert.h"
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#include "libavutil/hwcontext_d3d12va_internal.h"
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#include "mpegutils.h"
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#include "mpegvideodec.h"
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#include "vc1.h"
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#include "vc1data.h"
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#include "d3d12va_decode.h"
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#include "dxva2_internal.h"
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#define MAX_SLICES 1024
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#define INVALID_REF 0xffff
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typedef struct D3D12DecodePictureContext {
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DXVA_PictureParameters pp;
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unsigned slice_count;
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DXVA_SliceInfo slices[MAX_SLICES];
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const uint8_t *bitstream;
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unsigned bitstream_size;
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} D3D12DecodePictureContext;
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static int d3d12va_vc1_start_frame(AVCodecContext *avctx, av_unused const uint8_t *buffer, av_unused uint32_t size)
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{
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const VC1Context *v = avctx->priv_data;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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D3D12DecodePictureContext *ctx_pic = v->s.current_picture_ptr->hwaccel_picture_private;
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if (!ctx)
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return -1;
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av_assert0(ctx_pic);
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ctx->used_mask = 0;
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ff_dxva2_vc1_fill_picture_parameters(avctx, (AVDXVAContext *)ctx, &ctx_pic->pp);
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ctx_pic->pp.wDeblockedPictureIndex = INVALID_REF;
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ctx_pic->bitstream = NULL;
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ctx_pic->bitstream_size = 0;
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ctx_pic->slice_count = 0;
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return 0;
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}
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static int d3d12va_vc1_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
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{
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const VC1Context *v = avctx->priv_data;
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D3D12DecodePictureContext *ctx_pic = v->s.current_picture_ptr->hwaccel_picture_private;
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if (ctx_pic->slice_count >= MAX_SLICES) {
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return AVERROR(ERANGE);
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}
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if (avctx->codec_id == AV_CODEC_ID_VC1 &&
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size >= 4 && IS_MARKER(AV_RB32(buffer))) {
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buffer += 4;
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size -= 4;
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}
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if (!ctx_pic->bitstream)
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ctx_pic->bitstream = buffer;
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ctx_pic->bitstream_size += size;
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ff_dxva2_vc1_fill_slice(avctx, &ctx_pic->slices[ctx_pic->slice_count++],
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buffer - ctx_pic->bitstream, size);
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return 0;
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}
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static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
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{
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const VC1Context *v = avctx->priv_data;
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const MpegEncContext *s = &v->s;
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D3D12DecodePictureContext *ctx_pic = s->current_picture_ptr->hwaccel_picture_private;
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D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args = &input_args->FrameArguments[input_args->NumFrameArguments++];
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const unsigned mb_count = s->mb_width * (s->mb_height >> v->field_mode);
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uint8_t *mapped_data, *mapped_ptr;
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static const uint8_t start_code[] = { 0, 0, 1, 0x0d };
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if (FAILED(ID3D12Resource_Map(buffer, 0, NULL, (void **)&mapped_data))) {
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av_log(avctx, AV_LOG_ERROR, "Failed to map D3D12 Buffer resource!\n");
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return AVERROR(EINVAL);
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}
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mapped_ptr = mapped_data;
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for (int i = 0; i < ctx_pic->slice_count; i++) {
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DXVA_SliceInfo *slice = &ctx_pic->slices[i];
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unsigned position = slice->dwSliceDataLocation;
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unsigned size = slice->dwSliceBitsInBuffer / 8;
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slice->dwSliceDataLocation = mapped_ptr - mapped_data;
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if (i < ctx_pic->slice_count - 1)
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slice->wNumberMBsInSlice = slice[1].wNumberMBsInSlice - slice[0].wNumberMBsInSlice;
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else
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slice->wNumberMBsInSlice = mb_count - slice[0].wNumberMBsInSlice;
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if (avctx->codec_id == AV_CODEC_ID_VC1) {
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memcpy(mapped_ptr, start_code, sizeof(start_code));
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if (i == 0 && v->second_field)
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mapped_ptr[3] = 0x0c;
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else if (i > 0)
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mapped_ptr[3] = 0x0b;
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mapped_ptr += sizeof(start_code);
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slice->dwSliceBitsInBuffer += sizeof(start_code) * 8;
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}
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memcpy(mapped_ptr, &ctx_pic->bitstream[position], size);
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mapped_ptr += size;
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}
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ID3D12Resource_Unmap(buffer, 0, NULL);
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args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
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args->Size = sizeof(DXVA_SliceInfo) * ctx_pic->slice_count;
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args->pData = ctx_pic->slices;
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input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
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.pBuffer = buffer,
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.Offset = 0,
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.Size = mapped_ptr - mapped_data,
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};
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return 0;
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}
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static int d3d12va_vc1_end_frame(AVCodecContext *avctx)
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{
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const VC1Context *v = avctx->priv_data;
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D3D12DecodePictureContext *ctx_pic = v->s.current_picture_ptr->hwaccel_picture_private;
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if (ctx_pic->slice_count <= 0 || ctx_pic->bitstream_size <= 0)
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return -1;
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return ff_d3d12va_common_end_frame(avctx, v->s.current_picture_ptr->f,
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&ctx_pic->pp, sizeof(ctx_pic->pp),
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NULL, 0,
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update_input_arguments);
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}
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static int d3d12va_vc1_decode_init(AVCodecContext *avctx)
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{
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int ret;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_VC1_D2010;
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ctx->max_num_ref = 3;
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ret = ff_d3d12va_decode_init(avctx);
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if (ret < 0) {
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ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_VC1;
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ret = ff_d3d12va_decode_init(avctx);
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}
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return ret;
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}
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#if CONFIG_WMV3_D3D12VA_HWACCEL
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const FFHWAccel ff_wmv3_d3d12va_hwaccel = {
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.p.name = "wmv3_d3d12va",
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.p.type = AVMEDIA_TYPE_VIDEO,
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.p.id = AV_CODEC_ID_WMV3,
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.p.pix_fmt = AV_PIX_FMT_D3D12,
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.init = d3d12va_vc1_decode_init,
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.uninit = ff_d3d12va_decode_uninit,
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.start_frame = d3d12va_vc1_start_frame,
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.decode_slice = d3d12va_vc1_decode_slice,
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.end_frame = d3d12va_vc1_end_frame,
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.frame_params = ff_d3d12va_common_frame_params,
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.frame_priv_data_size = sizeof(D3D12DecodePictureContext),
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.priv_data_size = sizeof(D3D12VADecodeContext),
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};
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#endif
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#if CONFIG_VC1_D3D12VA_HWACCEL
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const FFHWAccel ff_vc1_d3d12va_hwaccel = {
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.p.name = "vc1_d3d12va",
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.p.type = AVMEDIA_TYPE_VIDEO,
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.p.id = AV_CODEC_ID_VC1,
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.p.pix_fmt = AV_PIX_FMT_D3D12,
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.init = d3d12va_vc1_decode_init,
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.uninit = ff_d3d12va_decode_uninit,
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.start_frame = d3d12va_vc1_start_frame,
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.decode_slice = d3d12va_vc1_decode_slice,
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.end_frame = d3d12va_vc1_end_frame,
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.frame_params = ff_d3d12va_common_frame_params,
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.frame_priv_data_size = sizeof(D3D12DecodePictureContext),
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.priv_data_size = sizeof(D3D12VADecodeContext),
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};
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#endif
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